对怪物的恐惧:通过游戏玩法的理论视角解读计算怪物的威胁

IF 2.4 2区 文学 Q1 COMMUNICATION
Lasse Juel Larsen, Bo Kampmann Walther
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引用次数: 0

摘要

本文分析了电脑游戏中计算怪物所产生的恐惧配置。我们将怪物视为一个计算实体,我们通过游戏理论与损失厌恶和禀赋效应的概念进行研究。特别有趣的是玩家对怪物威胁的感知,因为它们扰乱了游戏中的进程体验和控制感。我们从情境和存在的角度来审视这一方面。此外,我们提出了一种计算怪物威胁的分析方案,它与传统的学术方法截然不同,它强调怪物的表征。总的来说,我们认为玩家在电脑游戏中面对怪物时感受到的威胁更多地来自于怪物的计算性质——它们如何扰乱进程和控制感——而不是来自于怪物的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play
This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player perception of the threat posed by monsters as they perturb the experience of progression and the sensation of control within the game. We scrutinize this aspect from a situational as well as an existential perspective. Furthermore, we advance an analytical scheme of the threat of the computational monster, which is radically different from the traditional academic approach with its emphasis on the representation of monsters. Overall, we argue that the threat players perceive when facing monsters in computer games springs more from the computational nature of monsters—how they upset progression and the feeling of control—and less from the representation of the monster(s).
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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