基于Blender和U3D的虚拟展厅——“云织梦”楚绣虚拟展厅设计

Fan Chen
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引用次数: 0

摘要

受疫情影响,线下展会和展览受到冲击,有暂停、延期或移至线上的。虚拟展厅正在不断发展和完善。展厅的参观者不再局限于当地,更多的参观者来自全国各地甚至国外。因此,具有遥游功能的亭子就显得十分重要。本文首先从三维建模技术和虚拟展厅建设的角度研究了国内外数字化设计在虚拟展厅领域的应用趋势和初步实践。其次,从沉浸性、互动性和可想象性三个方面阐述虚拟展厅的3D体验特点,并将虚拟展厅与传统展厅进行对比,总结虚拟展厅的优势和潜力。然后,对三维建模软件进行了基本的分析和比较,阐述了混合和统一对虚拟展厅构建的影响。最后,将虚拟展厅应用于楚绣的传承与传播,对楚绣虚拟展厅进行了详细的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Exhibition Hall based on Blender and U3D: "Cloud Weaving Dream" Chu Embroidery Virtual Exhibition Hall Design
Due to the impact of the epidemic, offline exhibitions and exhibitions have been hit, and have been suspended, delayed or moved online. Virtual exhibition halls are now being developed and improved. Visitors to exhibition halls are no longer limited to the local area, but more visitors come from all over the country or even abroad. Therefore, pavilions with remote tour function become very important. This paper firstly studies the application trend and preliminary practice of digital design in the field of virtual exhibition hall at home and abroad from the perspectives of 3D modeling technology and virtual exhibition hall construction. Secondly, it expounds the characteristics of 3D experience in virtual exhibition hall from three aspects of immersion, interactivity and conceivability, and compares virtual exhibition hall with traditional exhibition hall to summarize the advantages and potential of virtual exhibition hall. Then, the basic analysis and comparison of 3D modeling software is done, and the effect of blender and unity on the construction of virtual exhibition hall is described. Finally, the virtual exhibition hall is applied in the inheritance and dissemination of Chu embroidery, and the virtual exhibition hall of Chu embroidery is designed in detail.
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