普罗透斯效应:概述、反思和建议

IF 2.4 2区 文学 Q1 COMMUNICATION
Yansheng Liu
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引用次数: 0

摘要

化身是包括虚拟现实和电子游戏在内的大多数虚拟环境中不可或缺的元素,Yee和Bailenson(2007)最初提出的Proteus效应是一个解释个人数字自我表现心理效应的框架,该理论认为化身的特征会影响个人的行为和认知。尽管多年来对普罗透斯效应的研究取得了丰硕的成果,但这条研究路线也显示出影响是否显著、化身如何影响个体的方向及其理论解释的不一致性,这表明缺乏对普罗透斯效应背后的认知过程的阐明。因此,本文对普罗透斯效应的研究进行了概述,并对现有文献中普罗透斯效应研究的理论基础、经验证据和方法方法进行了反思。最后,本研究对今后Proteus效应的研究提出了三点建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Proteus Effect: Overview, Reflection, and Recommendations
Avatars are an integral element in most virtual environments including virtual reality and video games, and the Proteus effect initially proposed by Yee and Bailenson (2007) is a framework that explains the psychological effects of individuals’ digital self-representation, which theorizes that the traits of avatars would affect individuals’ behavior and cognition accordingly. Although research on the Proteus effect has been fruitful over the years, this line of research also showed inconsistencies over whether the effect is significant, the direction of how avatars affect individuals, as well as its theoretical explanations, which suggests a lack of elucidation on the cognitive processes underlying the Proteus effect. Hence, this paper provides an overview of the Proteus effect research and offers a reflection on the current literature regarding the theoretical basis, empirical evidence, and methodological approaches of the Proteus effect research. Finally, this study provides three recommendations for future research on the Proteus effect.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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