体验设计背景下以用户为中心的品牌设计研究——以中国宠物用品行业为例

Q3 Engineering
Cunyuan Yang, Ken Nah
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引用次数: 0

摘要

近年来,中国宠物用品行业发展迅速,导致市场竞争加剧。因此,品牌需要一种新的体验维度,即在建立品牌忠诚度和信任的同时,专注于理解用户的需求和问题。本研究提出了一个以用户为中心的品牌设计模型,包括三个阶段:用户需求发现、问题定义和场景开发。该模型以MEOWMO品牌和E-MOW价值体系为案例,结合定量和定性研究方法,包括调查和用户体验场景,帮助品牌精准定义用户需求,传递品牌价值。该研究发现了一种趋势,即用户倾向于信任与他们的心理认知和概念一致的品牌。因此,构建用户体验场景有助于识别用户的期望、目标和问题,鼓励用户参与共创,最终提高品牌忠诚度。这种模式为品牌提供了一个新的方向,以增强他们在宠物用品行业的影响力和用户忠诚度。为以用户为中心的品牌设计提供理论支持,帮助品牌在激烈的市场竞争中生存和提升价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on User-Centered Brand Design from the context of Experience Design: Focused on Pet Supplies Industry in China
The pet supplies industry in China has experienced rapid growth in recent years, leading to intensified market competition. Consequently, brands are in need of a new dimension of experience that focuses on understanding user needs and issues while building brand loyalty and trust. This study proposes a user-centered brand design model consisting of three phases: user needs discovery, issue definition, and scenario development. Employing the MEOWMO brand and the E-MOW value system as a case study, the model combines quantitative and qualitative research methods, including surveys and user experience scenarios, to help brands precisely define user needs and convey brand value. The research identifies a trend where users tend to trust brands that align with their psychological cognition and concepts. Therefore, constructing user experience scenarios aids in recognizing user expectations, goals, and issues, encouraging user participation in co-creation and ultimately enhancing brand loyalty. This model provides brands with a new direction to bolster their impact and user loyalty in the pet supplies industry. It also offers theoretical support for user-centered brand design, aiding brands in survival and value enhancement in a fiercely competitive market.
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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