通过设计干预减少睡前使用智能设备

Q3 Engineering
Man-Soo Kim, Min-Ji Lee, Jee-Won Kim, Hee-Weon Lee, Hyun-Jae Shin
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引用次数: 0

摘要

由于近年来各种智能设备的快速普及,智能设备的使用量迅速增加。特别是,睡前使用智能设备的时间占智能设备使用总量的很大一部分。睡前过度使用智能设备会对身体、心理和社交方面产生负面影响。因此,在本研究中,我们提出了基于行为理论的行为改变方法,超越了基于技术的物理干预,目的是减少睡前智能设备的使用时间。为了实现这一目标,我们基于行为理论的反馈和前馈概念设计了两种以设计为主导的干预措施,并进行了为期三周的实验。这些建议的干预措施在特定时间(睡觉前)提供给每个实验组的参与者。基于两组之间的差异,本研究探讨了设计主导的干预措施在促进可持续行为改变方面的有效性。这项研究具有重要意义,因为它为模型和应用程序的开发提供了必要的实践指导,这些模型和应用程序可以有效地利用这种特殊的设计策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reducing the Use of Smart Devices Before Bedtime through design intervention
Due to the rapid proliferation of various smart devices in recent times, the usage of smart devices has been increasing rapidly. Particularly, the time spent using smart devices before bedtime constitutes a significant portion of overall smart device usage. Excessive use of smart devices before bedtime has negative effects on physical, mental, and social aspects. Therefore, in this study, we propose methods for bringing a behavior change based on behavioral theory, going beyond technology-based physical interventions, with the aim of reducing the usage time of smart devices before sleep. To achieve this, we designed two types of design-led interventions based on the feedback and feedforward concepts of behavioral theory and conducted a three-week long experiment. These proposed interventions were provided to the participants in each experimental group at a specific time (before going to bed). Based on the differences between the two groups, the study discussed the effectiveness of design-led interventions for instigating sustainable behavior change. This study holds significance as it offers practical guidance essential for the development of models and applications that may effectively utilise this particular design strategy.
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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