基于骨架动作识别的洗牌图卷积网络

IF 0.7 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Qiwei Yu, Yaping Dai, Kaoru Hirota, Shuai Shao, Wei Dai
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引用次数: 0

摘要

提出了一种洗牌图卷积网络(shuffle - gcn),通过分析骨架数据来识别人体动作。它采用通道分割和通道shuffle操作来处理骨架数据的多特征通道,降低了图卷积运算的计算成本。与经典的双流自适应图卷积网络模型相比,该方法以1/3的浮点运算(FLOPs)实现了更高的精度。在此基础上,设计了通道级拓扑建模方法,通过动态学习不同通道的图拓扑,提取人体骨骼的更多运动信息。在NTU RGB+D数据集的56,880个动作片段上测试了Shuffle-GCN的性能,准确率为96.0%,计算复杂度为12.8 GFLOPs。该方法为动作识别的实际应用提供了可行的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shuffle Graph Convolutional Network for Skeleton-Based Action Recognition
A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.
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来源期刊
CiteScore
1.50
自引率
14.30%
发文量
89
期刊介绍: JACIII focuses on advanced computational intelligence and intelligent informatics. The topics include, but are not limited to; Fuzzy logic, Fuzzy control, Neural Networks, GA and Evolutionary Computation, Hybrid Systems, Adaptation and Learning Systems, Distributed Intelligent Systems, Network systems, Multi-media, Human interface, Biologically inspired evolutionary systems, Artificial life, Chaos, Complex systems, Fractals, Robotics, Medical applications, Pattern recognition, Virtual reality, Wavelet analysis, Scientific applications, Industrial applications, and Artistic applications.
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