圣乌苏拉高中虚拟技术基础学习质量的提高

Nurhasanah Siregar, Maria Magdalena Melina, Pretty Nurwhite Tika, Supriyatin Supriyatin
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引用次数: 0

摘要

学习媒体是课堂学习成功的关键之一,它能提高学习活动的效果和效率。现在,由于信息技术的进步,学习媒体的发展越来越先进。虚拟现实是目前应用最为广泛的一种基于信息技术的学习媒介。虚拟现实学习媒体的使用非常适合在课堂学习中使用,课堂学习需要呈现真实的例子,使学生能够理解材料,从而提高学习质量。本研究的目的是分析如何提高虚拟现实技术在雅加达圣乌苏拉高中的学习质量。使用的方法是描述性定量研究方法,采用问卷调查、访谈、观察和文献研究等形式的数据收集技术。结果表明,使用虚拟现实技术可以提高多个学科的学习质量。虚拟现实的使用对学习活动产生了积极的影响,比如学习变得更加多样化、有趣和有趣。此外,学生在课堂上学习的兴趣也增加了,因为他们想要积极地参与到学习过程中。然而,虚拟现实在雅加达圣厄休拉高中的使用仍然不是最佳的。这是因为在学习中使用虚拟现实媒体的准备方面还有很多教师还不成熟,所以虚拟现实的使用并没有均匀地分布在各个班级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENINGKATAN KUALITAS PEMBELAJARAN BERBASIS TEKNOLOGI VIRTUAL REALITY DI SMA SANTA URSULA
Learning media is one of the keys to successful learning in the classroom by improving learning activities to be more effective and efficient. Now the development of learning media is increasingly advanced thanks to advances in information technology. One of the information technology-based learning media that is currently widely used is Virtual Reality. The utilization of Virtual Reality learning media is very appropriate to use in classroom learning that needs to present real examples so that students can understand the material, so as to improve the quality of learning. The purpose of this study is to analyze how to improve the quality of learning based on Virtual Reality technology at Santa Ursula Senior High School Jakarta. The method used is descriptive quantitative research method with data collection techniques in the form of questionnaires, interviews, observations, and documentation studies. The results showed that the use of Virtual Reality can improve the quality of learning in several subjects. The use of Virtual Reality has a positive impact on learning activities, such as learning to be more varied, fun, and interesting. In addition, students' interest in learning in class also increases, because they want to be actively involved in the learning process. However, the use of Virtual Reality at Santa Ursula Senior High School Jakarta is still not optimal. This is because there are still many teachers who are not mature in preparing the use of Virtual Reality media in learning, so the use of Virtual Reality has not been evenly distributed in all classes.
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