尼日利亚图书馆与信息科学学校编目与分类教育的游戏化:一种技术增强的方法

Q2 Social Sciences
Adebowale Adetayo, Yetunde Oladipo, Olateju Adeleke, Abiodun Odunewu
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引用次数: 0

摘要

本研究探讨了游戏化如何解决尼日利亚的编目和分类教育困难。它说明了图书馆学校如何利用游戏化技术来改善学生的教学和学习体验。对文献进行了全面的回顾。然后利用文献发现来构建适合图书馆学院的游戏化模型。研究结果表明,图书馆学校应该继续通过游戏化进行规划,以便更好地定位自己的编目和分类交付。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery.
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来源期刊
Journal of Education for Library and Information Science
Journal of Education for Library and Information Science Social Sciences-Library and Information Sciences
CiteScore
1.70
自引率
0.00%
发文量
46
期刊介绍: The Journal of Education for Library and Information Science (JELIS) is a fully refereed scholarly periodical that has been published quarterly by the Association for Library and Information Science Education (ALISE) since 1960. JELIS supports scholarly inquiry in library and information science (LIS) education by serving as the primary venue for the publication of research articles, reviews, and brief communications about issues of interest to LIS educators.
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