美学、参与和叙事:时间约束作为ludo -叙事时间的表达器

IF 2.4 2区 文学 Q1 COMMUNICATION
Cristian Parra Bravo
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引用次数: 0

摘要

机制和叙述必须保持适当的一致性,才能让玩家沉浸在游戏中;这就是时间结构变得至关重要的地方。基于文献修订和经验观察,本研究提出了时间约束作为具体设计变量的概念,允许设计师和研究人员测量和分析游戏系统如何调节玩家在游戏中的进度时间。时间约束表现为电子游戏的技术-美学-叙事组件;它结合了游戏的搞笑和叙事元素。因此,澄清了新概念的关键方面,并概述了未来的研究思路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time
Mechanics and narrations must be in the appropriate consonance to keep gamers engaged with the game; here is where time structures become crucial. Based on bibliographical revision and empiric observation, this work proposes the idea of temporal constraints as a concrete design variable that allows designers and researchers to measure and analyze how the game systems regulate progression time of players in the game. Temporal constraints are presented as a techno-aesthetic ludo-narrative component of video games; it combines the ludic and narrative aspects of the game. As a result, critical aspects of the new concept are clarified, and future research ideas are outlined.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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