通过历史电子游戏对集体记忆的技术调解

IF 2.4 2区 文学 Q1 COMMUNICATION
Ștefania Matei
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引用次数: 0

摘要

本文将讨论如何在电子游戏中使用与类型相关的程序修辞学来重塑我们思考历史的方式。理论解释遵循后现象学的探究路线,理解集体记忆感是如何在可玩环境中形成的。通过特定的媒介特征,历史电子游戏定义了将历史带入人类经验和知识的表现形式的本质。然而,集体记忆既不应被理解为回忆过程,也不应被理解为历史美学,而应被理解为一种技术中介现象:历史电子游戏将过去的现实揭示为“一个需要被记住的世界”,并以道德相关的方式将人类塑造为“记忆主体”。因此,基于历史的电子游戏参与了记忆的政治,通过激活和具体化纪念的偶然规范,在记忆主体性的治理中发挥了强大的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Technological Mediation of Collective Memory Through Historical Video Games
This article discusses how genre-related procedural rhetorics might be employed in video games to (re)shape the way we think about history. The theoretical interpretation follows a postphenomenological line of inquiry in understanding how the sense of collective memory is shaped across playable environments. Through their medium-specific characteristics, historical video games define the nature of the representations through which history is brought to human experience and knowledge. However, collective memory should be understood neither as a process of recall nor as an aesthetics of historiophoty, but, rather, as a phenomenon of technological mediation: historical video games disclose the reality of the past as “a world to be remembered” and shape humans as “remembering subjects” in morally relevant ways. Therefore, video games based on history participate in the politics of remembrance and play a powerful role in the governance of mnemonic subjectivity by activating and reifying contingent norms of commemoration.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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