{"title":"以数字为基础的蛇梯媒体对学生在V班的主题9子主题1的学习结果进行了对比","authors":"Wulan Tahnia Sari, Septian Prawijaya","doi":"10.24114/js.v7i4.47434","DOIUrl":null,"url":null,"abstract":"Abstract: This study aims to determine the influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V elementary school. The research method is an experimental method with a quantitative approach designed Pretest-Posttest control Group Design. The research instruments used are pre-test and post-test as many as 20 multiple-choice questions. This research data analysis technique is to conduct prerequisite tests and hypothesis tests. Based on the research that has been done, it can be concluded that the application of digital-based snakes and ladders media can improve student learning outcomes by getting an average of 79.29 compared to using image media getting an average of 69.52. It can be seen that the results of the hypothesis test obtained a Sig (2-tailed) value of 0.004 < 0.05, then H0 wasrejected and Ha was accepted. So it can be concluded that there is an influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V SDN 133889 Tanjungbalai.Keyword: Learning Media, snakes and ladders, Theme 9 subtheme 1 Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SD. Metode penelitian yaitu metode eksperimen dengan pendekatan kuantitatif yang berdesain Pretest-Posttest control Group Desain. Instrumen penelitian yang digunakan yaitu tes sebanyak 20 butir soal pilihan berganda. Teknik analisis data penelitian yaitu uji prasyarat dan uji hipotesis. Adapun hasil penelitian yaitu penggunaan media ular tangga berbasis digital dapat meningkatkan hasil belajar siswa, mendapatkan rata-rata sebesar 79,29 dibandingkan dengan menggunakan media gambar mendapatkan rata-rata sebesar 69,52. Dapat dilihat hasil uji hipotesis memperoleh nilai Sig (2-tailed) sebesar 0,004 < 0,05, maka H0 ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa adanya pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SDN 133889 Tanjungbalai.Kata Kunci: Media Pembelajaran, ular tangga, Tema 9 subtema 1","PeriodicalId":166852,"journal":{"name":"JS (JURNAL SEKOLAH)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"NGARUH MEDIA ULAR TANGGA BERBASIS DIGITAL TERHADAP HASIL BELAJAR SISWA PADA TEMA 9 SUBTEMA 1 DI KELAS V\",\"authors\":\"Wulan Tahnia Sari, Septian Prawijaya\",\"doi\":\"10.24114/js.v7i4.47434\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract: This study aims to determine the influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V elementary school. The research method is an experimental method with a quantitative approach designed Pretest-Posttest control Group Design. The research instruments used are pre-test and post-test as many as 20 multiple-choice questions. This research data analysis technique is to conduct prerequisite tests and hypothesis tests. Based on the research that has been done, it can be concluded that the application of digital-based snakes and ladders media can improve student learning outcomes by getting an average of 79.29 compared to using image media getting an average of 69.52. It can be seen that the results of the hypothesis test obtained a Sig (2-tailed) value of 0.004 < 0.05, then H0 wasrejected and Ha was accepted. So it can be concluded that there is an influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V SDN 133889 Tanjungbalai.Keyword: Learning Media, snakes and ladders, Theme 9 subtheme 1 Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SD. Metode penelitian yaitu metode eksperimen dengan pendekatan kuantitatif yang berdesain Pretest-Posttest control Group Desain. Instrumen penelitian yang digunakan yaitu tes sebanyak 20 butir soal pilihan berganda. Teknik analisis data penelitian yaitu uji prasyarat dan uji hipotesis. Adapun hasil penelitian yaitu penggunaan media ular tangga berbasis digital dapat meningkatkan hasil belajar siswa, mendapatkan rata-rata sebesar 79,29 dibandingkan dengan menggunakan media gambar mendapatkan rata-rata sebesar 69,52. Dapat dilihat hasil uji hipotesis memperoleh nilai Sig (2-tailed) sebesar 0,004 < 0,05, maka H0 ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa adanya pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SDN 133889 Tanjungbalai.Kata Kunci: Media Pembelajaran, ular tangga, Tema 9 subtema 1\",\"PeriodicalId\":166852,\"journal\":{\"name\":\"JS (JURNAL SEKOLAH)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JS (JURNAL SEKOLAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24114/js.v7i4.47434\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JS (JURNAL SEKOLAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24114/js.v7i4.47434","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
摘要:本研究旨在探讨基于数字的蛇梯游戏媒体对小学五年级学生主题9副主题1学习成果的影响。研究方法采用定量的实验方法,设计了前测后测控制组设计。使用的研究工具是前测和后测,多达20个选择题。本研究的数据分析方法是进行前提检验和假设检验。根据已经完成的研究,可以得出结论,使用基于数字的蛇梯媒体可以提高学生的学习成果,平均得分为79.29,而使用图像媒体的平均得分为69.52。可以看出,假设检验结果的Sig (2-tailed)值为0.004 <0.05,则拒绝H0,接受Ha。因此,我们可以得出结论,数字蛇梯媒体对五年级学生在主题9副主题1的学习成果有影响。摘要:Penelitian ini bertujuan untuk mengetahui pengaruh Media ular tangga基础数字媒体hasil belajar siswa pagada tema 9 subtema 1 di kelas V SD。试验方法:试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法、试验方法。仪器penpentitian yang digunakan yitto是sebanyak 20,但它的目标是pilihan berganda。技术分析数据可用于数据分析和数据分析。Adapun hasil penelitian yitu penggunaan media ular tangga - based digital dapat meningkatkan hasil belajar siswa, mendapatkan rata-rata sebesar 79,29 dibandingkan dengan menggunakan media gambar mendapatkan rata-rata sebesar 69,52。Dapat dilihat hasil uji hipoesis memperoleh nilai Sig(2尾)sebesar 0.004 <0,05, maka H0 diolak dan Ha diterima。sehinga dapat dispulpulkan bahwa adanya pengaruh media ular tangga - basis数字terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SDN 133889 Tanjungbalai。Kata Kunci: Media Pembelajaran, ular tangga, Tema 9 subtema 1
NGARUH MEDIA ULAR TANGGA BERBASIS DIGITAL TERHADAP HASIL BELAJAR SISWA PADA TEMA 9 SUBTEMA 1 DI KELAS V
Abstract: This study aims to determine the influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V elementary school. The research method is an experimental method with a quantitative approach designed Pretest-Posttest control Group Design. The research instruments used are pre-test and post-test as many as 20 multiple-choice questions. This research data analysis technique is to conduct prerequisite tests and hypothesis tests. Based on the research that has been done, it can be concluded that the application of digital-based snakes and ladders media can improve student learning outcomes by getting an average of 79.29 compared to using image media getting an average of 69.52. It can be seen that the results of the hypothesis test obtained a Sig (2-tailed) value of 0.004 < 0.05, then H0 wasrejected and Ha was accepted. So it can be concluded that there is an influence of digital-based snakes and ladders media on student learning outcomes in theme 9 subtheme 1 in grade V SDN 133889 Tanjungbalai.Keyword: Learning Media, snakes and ladders, Theme 9 subtheme 1 Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SD. Metode penelitian yaitu metode eksperimen dengan pendekatan kuantitatif yang berdesain Pretest-Posttest control Group Desain. Instrumen penelitian yang digunakan yaitu tes sebanyak 20 butir soal pilihan berganda. Teknik analisis data penelitian yaitu uji prasyarat dan uji hipotesis. Adapun hasil penelitian yaitu penggunaan media ular tangga berbasis digital dapat meningkatkan hasil belajar siswa, mendapatkan rata-rata sebesar 79,29 dibandingkan dengan menggunakan media gambar mendapatkan rata-rata sebesar 69,52. Dapat dilihat hasil uji hipotesis memperoleh nilai Sig (2-tailed) sebesar 0,004 < 0,05, maka H0 ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa adanya pengaruh media ular tangga berbasis digital terhadap hasil belajar siswa pada tema 9 subtema 1 di kelas V SDN 133889 Tanjungbalai.Kata Kunci: Media Pembelajaran, ular tangga, Tema 9 subtema 1