数字讲故事作为青少年精神伦理价值观的教育手段与形成(基于经典文献资料)

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
T.A. Poskakalova
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引用次数: 0

摘要

这篇文章提出了研究的结果,确定了在教育中应用活动技术来创造数字故事的可能性,以形成青少年的精神和道德价值观。该研究于2023年3月在北博大学Kashira镇SOSH第4学校进行,38名13-14岁的七年级学生参加了研究。作为研究的一部分,在三个阶段中,研究人员用定格动画技术创作了9部基于A.P.契诃夫文学作品的漫画。本文分析了动漫产品创作的生产过程,并从精神道德价值观的形成等方面对动漫创作进行了探讨。本文还着重介绍了实证数据,这些数据表明了青少年行为的特殊性。感知联合活动时,工作卡通和根据活动的动机程度。本研究证明了青少年使用数字故事创作实践在建立人际交往、挪用道德和亲社会行为模式、培养对经典文学的兴趣和创造性自我实现方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Storytelling as a Means of Education and Formation of Spiritual and Ethical Values in Adolescence (on the Base of Classic Literature Material)

The article presents the results of the study that identifies the possibilities of applying activity technologies in education to create digital stories for the purposes of formation of spiritual and ethical values in adolescents. The study took place in March, 2023, on the basis of MBOU SOSH school No. 4 in Kashira town, 38 schoolchildren of the 7th grade aged 13-14 years old took part in it. As part of the study, during three sessions 9 cartoons were created in the stop-motion animation technique, they were based on the literary material of A.P. Chekhov. The article presents an analysis of the production process of animation products creation, it also discusses the aspects of the formation of spiritual and moral values ​​while creating cartoons. The article also focuses on the empirical data that demonstrate the peculiarities of the adolescents&rsquo; perception of joint activities when working on cartoons and according to the degree of motivation for the activity. The study proves the effectiveness of the use of practices for creating digital stories by adolescents for establishing interpersonal communication, appropriating moral and prosocial behavior patterns, developing interest in classic literature, and creative self-realization.

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来源期刊
CiteScore
1.80
自引率
37.50%
发文量
31
审稿时长
12 weeks
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