主题交互式学习多媒体设计,在以ANDROID为基础的科学六年级课程中拯救生物

Yesualda Rogeria Kolo, Darsono Nababan, Yoseph P. K. Kelen, Budiman Baso
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引用次数: 0

摘要

科技发展迅速,几乎涵盖了生活的所有领域,其中之一就是教育。Yaperna Tuamese小学的学习过程在提供学习媒体和处理因疾病或校外活动而落下材料的学生方面仍然遇到问题。在学习过程中,只有教材放在教室前面,书本包装很少,所以学生感到无聊和懒惰的学习。因此,虽然对学生的关注必须专门针对科学学科。通过基于android的交互式多媒体学习应用程序,学生可以独立探索材料。设计的媒体包括文字、图像、音频和视频,以帮助教师准备学习媒体,保持学生对课程的注意力和集中。配置方法为4D模式的快速应用开发(RAD)。从测试结果来看,使用互动式多媒体的学生比习惯使用教科书的学生更感兴趣,也更容易理解材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PERANCANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF TEMA SELAMATKAN MAKHLUK HIDUP PADA MATA PELAJARAN IPA KELAS VI BERBASIS ANDROID
Technology is growing rapidly and has covered almost all areas of life, one of which is education. The learning process at Yaperna Tuamese Elementary School is still experiencing problems in providing learning media and dealing with students who are left behind in material due to illness or activities outside of school. The learning process only uses textbooks in front of the classroom with so few book packages, so students feel bored and lazy to study. So while the concentration on students must be directed specifically at science subjects. Through an Android-based interactive multimedia learning application, students can explore the material independently. The designed media includes text, images, audio, and video to help teachers prepare learning media and maintain students' attention and concentration on lessons. Rapid Application Development (RAD) with 4D mode is the configuration method used. Through the results that have been tested, users feel more interested and more easily understand material with interactive multimedia than those who are used to using textbooks.
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