用猜字游戏学习记忆阿拉伯词汇

Candra Wijaya, Murdiono Murdiono, Renat Sarimov
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引用次数: 0

摘要

Hangman游戏媒体的使用是基于阿拉伯语游戏媒体的缺乏。这种情况导致学生变得无聊,不太注意学习。由于缺乏支持阿拉伯语为主要语言的游戏媒体,研究人员不得不使用Hangman游戏媒体。本研究旨在观察刽子手互动游戏如何有效地提高11年级学生的词汇记忆。采用预实验方法,研究者分别进行前、后测试。研究人员在她的研究中使用了一个简单的随机抽样程序,使用了28名学生的样本。数据收集策略采用观察和测试来确定学生的知识水平。T检验是一种数据分析方法。在这种情况下,学生在玩了猜字游戏后得分提高了。通过玩猜字游戏,学生平均能记住5-6个新单词。可以说,利用猜字游戏提高学生词汇记忆是有效的。Hangman游戏可以作为学习的主要媒介,也可以插入到制作学习材料的ppt中,使学习环境更加愉快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Memorize Arabic Vocabulary with Hangman Games
The use of Hangman game media is based on the lack of Arabic language game media. This condition causes students to become bored and pay less attention to learning. The lack of game media supporting Arabic as the main language makes researchers use the Hangman game media. This study aims to see how efficiently the Hangman interactive game improves vocabulary memorization XI grade students. The pre-experimental method was adopted, in which the researcher conducted a pre- and post-test. The researcher utilized a simple random sampling procedure using a sample of 28 students in her study. The data gathering strategy employed observation and tests to determine the student knowledge level. The T Test is a method of data analysis. In this case, students' scores improved after they played the Hangman game. After playing the Hangman game, students can memorize 5-6 new vocabulary words on average. Which was possible to say that using Hangman games to improve students' vocabulary memorization is effective. The Hangman game can be used as the main medium of learning or inserted in making learning materials on powerpoint to make learning conditions more enjoyable.
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