Futurable:通过构建未来来提高意识的严肃游戏

Kouadio Jules Sekedoua, Borgne Manon, Langlet Irène, Alice Mounissamy, Müller Joachim, Barnabé Fanny, Sellier Helène
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引用次数: 0

摘要

今天,游戏的教育用途(严肃游戏)和游戏化公司正在成倍增加,这有助于扩展游戏领域,因此“游戏的理念开始应用于现实,情境和行为,直到最近,它的使用似乎是不合适的,甚至是荒谬或可耻的”。然而,所有这些系统都建立在非常多样化的教育和政治模式的基础上,有时将公众构建为需要培训的接受者、需要说服的消费者、需要雇佣的工人或需要动员的公民。本文提出并分析了一个通过游戏进行调解和提高意识的具体案例,在这个案例中,游戏体验与虚构的预期结合在一起,试图支持一种关于城市和地区在气候变化问题上的演变的开放形式的民主对话。本文对所开发的这款游戏进行了分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Futurable: Serious game to raise awareness by building futures
Today, educational uses of games (serious games) and gamification companies are multiplying, which are helping to extend the field of games so that "the idea of games comes to apply to realities, to situations, to behaviors in connection with which its use, until recently, would have seemed inappropriate, even absurd or scandalous'. However, all these systems are based on very diverse educational and political models, constructing their public sometimes as receivers to be trained, consumers to be convinced, workers to be hired or citizens to be mobilized. This article makes it possible to present and analyze a concrete case of mediation and awareness-raising through play, in which the playful experience is articulated with the fictional creation of anticipation in an attempt to support an open form of democratic dialogue about cities and territories’ evolution regarding climate change issues. This game that was developed is analyzed through this article.
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