个人教学游戏:电子游戏学习的对话模式

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
Jack Denham, Matthew Spokes, Matt Coward-Gibbs, Caitlin Veal
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引用次数: 0

摘要

利用半结构化访谈(n = 20)的数据,本文探讨了国际流行的、轰动的电子游戏的教育功能,包括玩家识别和操作这些学习体验的方式。它提出了一个框架,通过这个框架,可以对主流的、具有文化意义的游戏中的不同学习体验进行分类,利用对话学习方法——从应用中提取——让玩家与他们玩的游戏进行持续的对话:一种电子游戏的共同建构教学法。我们发现,在流行的电子游戏中,内隐学习比外显学习更有相关性、现实性和价值。我们的贡献是提供一种重新构想的对话类型,可以帮助玩家、教育工作者、护理人员和游戏学者识别、利用和研究数字游戏学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personal, pedagogic play: a dialogic model for video game learning
Utilising data from semi-structured interviews (n = 20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalise these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally significant games can be categorised, utilising dialogic learning approaches – drawn from application of – to position players in constant dialogue with the games that they play: a co-constructive pedagogy of videogames. We find that, in the context of popular videogames, implicit learning is relevant, present, and valuable alongside than explicit alternatives. Our contribution is to offer a reimagined dialogic typology which can help players, educators, caregivers and games scholars identify, utilise and research digital play-learning.
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来源期刊
Pedagogy Culture and Society
Pedagogy Culture and Society EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
10.00%
发文量
40
期刊介绍: Pedagogy, Culture & Society is a fully-refereed international journal that seeks to provide an international forum for pedagogy discussion and debate. The identity of the journal is built on the belief that pedagogy debate has the following features: •Pedagogy debate is not restricted by geographical boundaries: its participants are the international educational community and its proceedings appeal to a worldwide audience. •Pedagogy debate is open and democratic: it is not the preserve of teachers, politicians, academics or administrators but requires open discussion.
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