{"title":"虚拟现实在古村落文化遗产保护中的应用——以真山村为例","authors":"","doi":"10.23977/jsoce.2023.050904","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is a transformative technology that simulates a 3D environment, offering users an immersive experience [1]. Since its 20th-century inception, VR's potential in cultural heritage protection has grown [2]. This paper examines VR's role in preserving \"Zhen Shan Village\", an ancient Buyi village in Huaxi District, Guiyang City. We discuss VR's processes, benefits, and challenges in heritage protection. The article outlines VR's history, its applications in heritage both locally and globally, and its specific impact on Zhen Shan Village. We conclude by analyzing VR's pros and cons in heritage protection and suggest future improvements. This research aims to guide similar heritage projects and champion ancient villages through VR.","PeriodicalId":473239,"journal":{"name":"Journal of sociology and ethnology","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Reality in Ancient Village Cultural Heritage Protection: Zhen Shan Village Case Study\",\"authors\":\"\",\"doi\":\"10.23977/jsoce.2023.050904\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) is a transformative technology that simulates a 3D environment, offering users an immersive experience [1]. Since its 20th-century inception, VR's potential in cultural heritage protection has grown [2]. This paper examines VR's role in preserving \\\"Zhen Shan Village\\\", an ancient Buyi village in Huaxi District, Guiyang City. We discuss VR's processes, benefits, and challenges in heritage protection. The article outlines VR's history, its applications in heritage both locally and globally, and its specific impact on Zhen Shan Village. We conclude by analyzing VR's pros and cons in heritage protection and suggest future improvements. This research aims to guide similar heritage projects and champion ancient villages through VR.\",\"PeriodicalId\":473239,\"journal\":{\"name\":\"Journal of sociology and ethnology\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of sociology and ethnology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23977/jsoce.2023.050904\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of sociology and ethnology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23977/jsoce.2023.050904","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Reality in Ancient Village Cultural Heritage Protection: Zhen Shan Village Case Study
Virtual Reality (VR) is a transformative technology that simulates a 3D environment, offering users an immersive experience [1]. Since its 20th-century inception, VR's potential in cultural heritage protection has grown [2]. This paper examines VR's role in preserving "Zhen Shan Village", an ancient Buyi village in Huaxi District, Guiyang City. We discuss VR's processes, benefits, and challenges in heritage protection. The article outlines VR's history, its applications in heritage both locally and globally, and its specific impact on Zhen Shan Village. We conclude by analyzing VR's pros and cons in heritage protection and suggest future improvements. This research aims to guide similar heritage projects and champion ancient villages through VR.