“我想我明白你们现在为什么这么做了”:《Elden Ring》在在线亲和性空间中的难度

IF 2.4 2区 文学 Q1 COMMUNICATION
Bradley Robinson, André Czauderna, Sam von Gillern
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引用次数: 0

摘要

这项研究的目的是了解玩家如何通过探索他们在特定游戏亲和力空间中的互动来应对具有挑战性的电子游戏。作者对Reddit社区r/EldenRing的焦点讨论线程进行了定性主题分析,以研究玩家如何在应对游戏的机制、情感和解释难度时相互提供支持。研究结果表明,亲和性空间在帮助玩家驾驭《Elden Ring》等具有挑战性的游戏中发挥着重要作用,为他们提供了一个制定战略、发泄情绪、开玩笑甚至思考游戏体验的空间。通过这项研究,作者建议游戏设计师可以扩展他们的设计视角,考虑玩家在亲密空间中的元游戏实践,在那里他们相互支持以构建他们的痛苦的意义,也许会带来更多的玩家,更多的快乐,更多的快乐玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“I think I Get Why y’all do this Now”: Reckoning With Elden Ring's Difficulty in an Online Affinity Space
The purpose of this study was to understand how players reckon with relentlessly challenging video games by exploring their interactions in a game-specific affinity space. The authors conducted a qualitative thematic analysis of a focal discussion thread on r/EldenRing, a Reddit community, to examine how players lend each other support in response to the game's mechanical, affective, and interpretive difficulty. The findings demonstrate how affinity spaces can play an important role in helping players navigate challenging games like Elden Ring by providing a space for them to strategize, vent, joke, and even philosophize about their experiences with the game. Through this study, the authors suggest that game designers might extend their design perspectives to consider players’ metagaming practices in affinity spaces, where they support one another to construct meaning of their suffering, perhaps leading to more players, more joy, and more joyful players.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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