基于android的十二年级物理教材增强现实应用设计第七章相对理论

None Safwan, None Feri Susilawati, None Devi Mulia Sari, None Mizanul Ahkam, None Vitto Syahputra
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摘要

一般来说,仍然有许多机构采用相对低效的学习方法。例如,他们仍然依赖传统的图书媒体。在这方面,使用书籍媒介的效率仍然相对较低,特别是在需要高度理解的材料方面。这个增强现实应用的工作系统设计方法使用了几个软件,即Blender3D, Unity和Vuforia。该系统的设计包括通过流程图描述应用程序工作流的接口或显示接口。通过这个最终项目,我们开发了一个基于移动的增强现实应用程序,它拥有几个关键功能。主菜单包括指向其他菜单的指针按钮,而AR菜单显示3D对象。“帮助”和“关于”菜单也可用。我们的结论是,这种增强现实应用可以帮助那些热衷于学习的学生,它可以减轻理解复杂学科的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Android-based Augmented Reality Application Design for the Physics Book of Grade XII ; Chapter 7 Theory of Relatively
Generally speaking, there are still numerous institutions that employ learning methods that are relatively inefficient. For instance, they still rely on traditional book media. where, the use of book media is still relatively inefficient, especially in material that requires a high level of understanding. The Work System Design Method for this augmented reality application uses several software, namely Blender3D, Unity, and Vuforia. This system's design includes interfaces or display interfaces that depict application workflows described through Flowcharts. Through this final project, we have developed a mobile-based augmented reality application that boasts several key features. The Main Menu includes pointer buttons to other menus, while the AR Menu displays the 3D object. The Help and About menus are also available. Our conclusion is that this augmented reality application can assist students who are keen on learning, and it can alleviate difficulties in understanding complex subjects.
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