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引用次数: 0
摘要
摘要:语言游戏与语言的变异和变化密切相关。使用在线现代英语的两个语料库,我们研究了形容词转换为抽象名词的有趣转换(例如made of awesome∅),揭示了语法约束中一致的规则支配模式,尽管这种选择源于故意颠覆标准的明显后缀。在哈斯佩尔马斯(1999)的“奢侈”概念作为语言变化的关键之一的基础上,我们通过呼吁在需要脱颖而出和需要保持可理解性之间的紧张关系来解释故意语言颠覆的系统模式。虽然我们并不认为语言游戏是语言变化的唯一原因,但我们的研究结果表明,语言游戏是大量新语言变体的持续来源,其中一小部分随着变化而持续存在。我们的结论是,语言游戏在解释语言创新方面有很长的路要走——就语言的来源和语言变化的原因而言。
Language play is language variation: Quantitative evidence and what it implies about language change
Abstract: This article argues that language play is intimately related to linguistic variation and change. Using two corpora of online present-day English, we investigate playful conversion of adjectives into abstract nouns (e.g. made of awesome ∅), uncovering consistent rule-governed patterning in the grammatical constraints in spite of this option stemming from deliberate subversion of standard overt suffixation. Building on Haspelmath's (1999) notion of 'extravagance' as one of the keys to language change, we account for the systematic patterning of deliberate linguistic subversion by appealing to tension between the need to stand out and the need to remain intelligible. While we do not claim that language play is the only cause of linguistic change, our findings position language play as a constant source of new linguistic variants in very large numbers, a small proportion of which endure as changes. Our conclusion is that language play goes a long way toward accounting for linguistic innovations—with respect to where they come from and why languages change at all.
期刊介绍:
Language, the official journal for the Linguistic Society of America, is published quarterly and contains articles, short reports, book reviews and book notices on all aspects of linguistics, focussing on the area of theoretical linguistics. Edited by Greg Carlson, Language serves a readership of over 5,000 and has been the primary literary vehicle for the Society since 1924.