基于计算机硬件的多人教育游戏学习媒体的开发

Bagas Arisa Atmaja Putra, Sukirman Sukirman
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引用次数: 0

摘要

大量的学生喜欢玩游戏和传统的学习媒体,导致学生对学习缺乏兴趣,学生需要一种有趣的学习媒体。本研究旨在开发并确定基于多人教育游戏的学习媒体的可行性。本研究采用ADDIE开发模型。试验过程通过媒体测试、材料测试和对29名小学七年级学生的直接实施进行。本研究的结果显示,媒体专家的可行性为83%,类别非常合适,材料专家的可行性为93%,类别非常合适,满意度问卷的结果由学生填写。使用SUS计算得出的值为80.6,优秀类别包括等级B,从这些结果可以得出结论,这款基于多人教育游戏的学习媒体适合作为学习媒体使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Development of Multiplayer Educational Game as Learning Media to Introduce to Computer Hardware
The large number of students who like to play games and conventional learning media causes students' lack of interest in learning, and an interesting learning media is needed for students. This research was conducted to develop and determine the feasibility of learning media based on multiplayer educational games. This study used the ADDIE development model. The trial process was carried out with media tests, material tests, and direct implementation on 29 grade VII students of SMP Negeri 4 Ngawi. The results of this study show the feasibility rate carried out by media experts of 83% with a very decent category, the feasibility tested by material experts was 93% with a very proper class, and the results of the satisfaction questionnaire were filled out by students. calculated using SUS calculations showing a value of 80.6 with the EXCELLENT category including grade scale B, it can be concluded from these results that this multiplayer educational game-based learning media is suitable for use as a learning medium.
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