游戏化是否总是富有成效?Bebras卡片促进小学生计算思维能力的有效性研究

IF 2.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Belén Ramírez de Arellano Falcón, Javier del Olmo-Muñoz, Ramón Cózar-Gutiérrez, José Antonio González-Calero
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引用次数: 0

摘要

计算思维正在成为教育系统中的一项基本技能。然而,关于它还有很多东西需要学习。本研究旨在评估特定材料(初中贝布拉斯卡片)的纳入是否有利于小学生计算思维技能的发展。为此,37名四年级学生参与了一项准实验研究,以测试该材料的有效性及其使用游戏化的实施。评估了三个研究问题:计算思维技能的发展,游戏化对学习成果的影响,以及游戏化对学生动机的影响。干预措施的设计使用了初中Bebras卡片,这是英国Bebras公司提出的一种不插电(无技术)材料。两组使用这些材料:实验组接受游戏化的指导,对照组接受非游戏化的指导。通过对干预前后进行的测试进行比较分析,对三个研究问题进行评估。结果表明,使用初中Bebras卡片有利于培养计算思维能力;然而,使用这些材料的游戏化并没有提高学生的学习成果或动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skills

Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skills

Computational thinking is becoming an essential skill in educational systems. There is, however, still a great deal to learn about it. This research aims to evaluate whether the inclusion of a specific material (Junior School Bebras Cards) favors the development of primary students’ computational thinking skills. For this purpose, 37 fourth-grade students participated in a quasi-experimental study to test the effectiveness of this material and its implementation using gamification. Three research questions were evaluated: the development of computational thinking skills, the influence of gamification on learning outcomes, and the influence of gamification on student motivation. The intervention was designed using the Junior School Bebras Cards, an unplugged (no technology) material proposed by UK Bebras. Two groups worked with these materials: an experimental group that received gamified instruction and a control group that received nongamified instruction. The three research questions were assessed through the comparative analyses of tests performed before and after the intervention. The results reveal that using Junior School Bebras Cards is beneficial for developing computational thinking skills; however, gamification using this material did not improve students’ learning outcomes or motivation.

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来源期刊
Asia Pacific Education Review
Asia Pacific Education Review EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.20
自引率
4.30%
发文量
64
期刊介绍: The Asia Pacific Education Review (APER) aims to stimulate research, encourage academic exchange, and enhance the professional development of scholars and other researchers who are interested in educational and cultural issues in the Asia Pacific region. APER covers all areas of educational research, with a focus on cross-cultural, comparative and other studies with a broad Asia-Pacific context. APER is a peer reviewed journal produced by the Education Research Institute at Seoul National University. It was founded by the Institute of Asia Pacific Education Development, Seoul National University in 2000, which is owned and operated by Education Research Institute at Seoul National University since 2003. APER requires all submitted manuscripts to follow the seventh edition of the Publication Manual of the American Psychological Association (APA; http://www.apastyle.org/index.aspx).
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