操纵媒体在数学学习中的运用,以提高六年级学生的动机和学习成绩

Rahmat Rahmat, M. Asrori, Hairida Hairida
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引用次数: 0

摘要

这项研究是一项课堂行动研究,旨在研究操纵媒体是否能提高动机和学习效果。它的目标是描述如何在数学学习中使用操纵性媒体。采用描述性方法,采用直接观察技术,分四个阶段进行问卷调查和测量,使用观察表,问卷调查表和以填空问题形式进行的笔试。通过对教师操纵媒体设计能力的分析,得出1次会议1=3.33,会议2=3.44,周期2会议1=3.67,会议2=3.89。教师帮助学生学习的力量来自于平均周期1会议1 = 3.30,会议2 = 3.48,周期2会议1 = 3.65,会议2 = 3.87。周期前平均获得学习动机= 71.15 / 56.92%,周期1后平均获得学习动机= 85.12 / 68.10%,周期2后平均获得学习动机= 101.94 / 81.60%。第1周期会议1=71.52,第2周期会议1= 78.64,第2周期会议1=85.00,第2周期会议2=91.52。基于这些事实,我们可以说,操纵性媒体可以提高学生的学习兴趣,帮助他们学到更多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pemanfaatan Media Manipulatif dalam Pembelajaran Matematika untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Kelas VI
This study is a classroom action research that looks at whether manipulating media can improve motivation and learning results. Its goal is to describe how manipulative media are used in math learning. using descriptive methods carried out in four stages with direct observation techniques, questionnaire questionnaires and measurements using observation sheets, questionnaire sheets, and written tests in the form of fill-in-the-blank questions. Based on the analysis of the teacher's ability to design manipulative media, an average cycle of 1 meeting 1=3.33, meeting 2=3.44, cycle 2 meeting 1=3.67, meeting 2=3.89. The power of teachers to help students learn came from average cycle 1 meeting 1 = 3.30, meeting 2 = 3.48, cycle 2 meeting 1 = 3.65, meeting 2 = 3.87. Learning motivation was obtained on average pre-cycle = 71.15 / 56.92%, after cycle 1 = 85.12 / 68.10%, after cycle 2 = 101.94 / 81.60%. Learning outcomes were obtained on average cycle 1 meeting 1=71.52, meeting 2=78.64, cycle 2 meeting 1=85.00, meeting 2=91.52. Based on these facts, we can say that manipulative media can make students more interested in learning and help them learn more.
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