外行星探索和22分钟的世界末日:外荒野的哲学

IF 2.4 2区 文学 Q1 COMMUNICATION
Eduardo Luersen, Julieth Paula
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引用次数: 0

摘要

在本文中,我们将着眼于数字游戏中的系外行星探索图像,观察它们与媒体理论和科幻小说研究概念的联系。这种表达旨在理解游戏如何以哲学的方式虚构地推断天文观测的可能性条件,寓言一系列关于空间和行星系统技术科学知识的当代主题。作为一种分析过程,我们观察游戏资产、图像和设计动态,并在三个轴上对它们进行理论阐述:技术设备、比较行星学和倾斜轨道。基于此,我们便能够理解游戏如何创造性地处理科学、技术和社会之间的当代关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds
In this essay, we work over the imageries of exoplanetary exploration in digital games, observing their connections with concepts from media theories and science fiction studies. This articulation aims to comprehend how, in a philosofictional manner, games fictionally extrapolate the conditions of possibility for astronomical observation, allegorizing a series of contemporary themes regarding the technoscientific knowledge of space and planetary systems. As an analytical procedure, we observe game assets, images, and design dynamics, articulating them theoretically in three axes: technoscientific paraphernalia, compared planetology, and oblique orbits. With this, we understand how games can creatively approach (and, in the light of science fiction, extrapolate) contemporary relationships between science, technology, and society.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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