条纹投影轮廓术中基于线性网格模型的投影透镜畸变实时补偿

IF 1.1 4区 工程技术 Q4 OPTICS
Yi Bai, Geyou Zhang, Daniel L. Lau, Bo Zhang, Bin Xu, Kai Liu
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引用次数: 0

摘要

在条纹投影轮廓术中,对条纹图案应用预失真可以减少由投影透镜畸变引起的误差。然而,重要的是要注意,不连续的条纹图案,如二进制条纹图案,引入额外的误差时,使用预失真方法。虽然后校正方法适用于不连续条纹图,但计算通常是耗时的。我们提出了一种校正透镜畸变的线性网格模型。首先,我们在网格内选择多个等距点来计算线性参数并将其存储为查找表(lut)。其次,通过将捕获的扭曲点舍入到最接近的整数点,我们获得lut的索引值。最后,通过线性表达式实现对失真误差的实时补偿。实验结果表明,该方法有效地减轻了6倍于均方根误差的失真。与传统迭代模型的39.48 fps和比例偏移模型的264.48 fps相比,该模型的计算速度提高了409.50 fps。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time compensation of projector lens distortion using a linear-grid model in fringe projection profilometry
In fringe projection profilometry, applying pre-distortion to fringe patterns reduces the errors caused by projector lens distortion. However, it is important to note that discontinuous fringe patterns, such as binary fringe patterns, introduce additional errors when using pre-distortion methods. While post-undistortion methods are applicable for discontinuous fringe patterns, the computation is typically time-consuming. We propose a linear-grid model for correcting lens distortion. First, we select multiple equidistant points within the grid to calculate the linear parameters and store them as look-up tables (LUTs). Second, by rounding down the captured distorted point to the nearest integer point, we obtain the index value for LUTs. Finally, we achieve real-time compensation for distortion error through linear expressions. The experimental results show that the proposed effectively mitigates the distortion by a factor of 6 × in terms of root mean squared error. Additionally, it exhibits a computational speed of 409.50 fps, which is an improvement compared to the traditional iterative model at 39.48 fps and the scale-offset model at 264.48 fps.
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来源期刊
Optical Engineering
Optical Engineering 工程技术-光学
CiteScore
2.70
自引率
7.70%
发文量
393
审稿时长
2.6 months
期刊介绍: Optical Engineering publishes peer-reviewed papers reporting on research and development in optical science and engineering and the practical applications of known optical science, engineering, and technology.
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