包容性移动研究与设计中模拟损伤的意外偏差

Kamolnat Tabattanon, Aaron Sun, Bernard J.
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引用次数: 0

摘要

模拟损伤是指要求没有残疾的人在培训、设计创作或可用性测试方面代替有残疾的人。然而,残疾人的声音和研究表明,效果有限,更大的距离和排斥。尽管如此,在假设物理任务和可用性评级在模拟中没有显着差异的情况下,继续使用物理限制的模拟,包括老化的模拟。在这个实验中,年龄和性别匹配的老年人使用和不使用手动轮椅(MWC)被指示使用手动轮椅独立完成一个自定节奏的平行公园。记录进行无碰撞试验所需的障碍物之间的总间隙。招募了38名志愿者(MWC-user n=15;模拟损伤[SI] n=23)。MWC组需要更高的清除率,这表明在运动任务中使用模拟损伤可能会导致偏见。开放式问题揭示了以自我为中心的观点,支持了对“其他”群体观点的包容关注。总的来说,我们的结果支持在早期设计中直接参与目标人群,以适当地定义用户的观点和需求。设计师应该与那些面临限制的群体合作,而不是用那些可能无法准确代表他们所有消费者需求的人来代替他们的声音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unintended Biases due to Simulated Impairment within Inclusive Mobility Research and Design
Simulated impairment refers to requiring persons without impairments to substitute persons with impairments in endeavors related to training, design creation, or usability testing. However, disability voices and research suggest limited effectiveness, greater distancing, and exclusion. Despite this, the simulation of physical limitations, including that of aging, continue to be used under the assumption that physical tasks and usability ratings do not significantly differ in simulation. In this experiment, age- and sex-matched older adults who use and do not use a manual wheelchair (MWC) are instructed to independently perform a self-paced parallel park using an MWC. The total clearance between obstacles required to perform a collision-free trial was recorded. Thirty-eight volunteers were recruited (MWC-user n=15; Simulated Impairment [SI] n=23). Higher clearance was required by the MWC group, suggesting the use of simulated impairment for motor tasks may result in bias. Open-ended questions revealed self-centered viewpoints, supporting literature that raises inclusion concerns regarding views of an “Other” group. Overall, our results support the direct engagement of target populations during early design to appropriately define user perspectives and needs. Designers should work with the community of people who face limitations rather than substituting their voices with those who may not accurately represent all of their consumer needs.
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