引出符合人体工程学的用户自定义手势的虚拟现实:试点研究

Nathan Sanders, Elif Sener, Karen B. Chen
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引用次数: 0

摘要

人们越来越多地在工作中使用虚拟现实(VR)。由于长时间使用,疲劳和影响上臂和肩部的肌肉骨骼疾病在VR用户中已经变得越来越普遍。这项试点研究提出了一个“虚拟工作区”(VWA),以减少使用手势启发研究中获得的手势所带来的疲劳风险,并探讨了在模拟阅读任务中,与用户界面(UI)的距离如何与不同功能(选择、滚动)相互作用。结果显示,将手保持在VWA内有可能将快速上肢评估(RULA)和Borg CR10评分降低到临床显著水平。当UI距离较远时,对于选择功能,得分较低,这表明虚拟UI的设计可以在引发自然而符合人体工程学的交互方面发挥作用。结果还提供了效应大小和方差估计,以计划未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eliciting Ergonomic User-Defined Gestures for Virtual Reality: A Pilot Study
People are increasingly using virtual reality (VR) for work. As a result of extended use, fatigue and musculoskeletal disorders affecting the upper arms and shoulders are already becoming common among VR users. This pilot study presented a “virtual working area” (VWA) to reduce the risk of fatigue resulting from using gestures obtained in gesture elicitation studies, and explored how the distance to the user interface (UI) interacted with different functions (select, scroll) during a mock reading task. Results showed that keeping the hands within the VWA had the potential to reduce Rapid Upper-Body Limb Assessment (RULA) and Borg CR10 scores at clinically significant levels. Scores were worse when the UI was far away and for the select function, suggesting the design of virtual UIs can play a role in eliciting naturalistic yet ergonomic interactions. The results also provide effect sizes and variance estimates to plan future work.
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