在泗水 SMP Negeri 29 学校开发爪哇语字母数字连环画,用于爪哇语 VII 级课程

Suharti Suharti, Retno Danu Rusmawati, Nunung Nurjati
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引用次数: 0

摘要

摘要开发Java文字数字漫画媒体的目的是:为7年级SMP Negeri 29 Surabaya爪哇语学习制作合适的爪哇文字数字漫画媒体,获得新的学习体验,并为学生提供积极的影响,即通过提高学生的学习成果,使教师更容易实施学习,特别是对材料Java字母。在这项研究中,研究人员使用了研究和开发方法,或者更广为人知的是研究和开发。研究和开发方法是用来生产某些产品的研究方法,并测试这些产品的有效性。所使用的研究是需求分析和测试产品的有效性,以便它可以在更广泛的社区中发挥作用。在这项研究中,研究人员为七年级学生开发了一种爪哇文字数字漫画媒体。数字漫画媒体的测试对象是SMP Negeri 29 Surabaya七年级的20名学生。数据分析分为定性数据分析和定量数据分析两种。本开发研究使用Dick &凯里发展有十个发展步骤,即确定学习目标、学习分析、学习者分析和语境、确定学习目标、制定评估工具、学习策略、选择学习材料、设计并进行形成性评价、修改并设计并进行总结性评价。通过这十个步骤,可以得出结论,在SMP Negeri 29 Surabaya为七年级学生开发爪哇语文字数字漫画媒体,采用Dick和Carey开发模式,可以应用于爪哇语科目的学习过程。关键词:数字漫画,学习发展,爪哇语
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Komik Digital Huruf Jawa pada Mata Pelajaran Bahasa Jawa Kelas VII di SMP Negeri 29 Surabaya
AbstractJava script digital comic media was developed with the aim of: producing appropriate Javanese script digital comic media in Javanese language learning for class VII SMP Negeri 29 Surabaya, getting new experiences in learning and providing a positive influence on students, namely by increasing student learning outcomes, making it easier for teachers to implement learning, especially for the material Java letters. In this study, researchers used research and development methods or better known as Research and Development. Research and development methods are research methods used to produce certain products, and test the effectiveness of these products. The research used is a needs analysis and to test the effectiveness of the product so that it can function in the wider community. In this study, researchers developed a Javanese script digital comic media for even semester VII graders. The test subjects for digital comic media were 20 students of SMP Negeri 29 Surabaya in class VII. Data analysis is divided into two types, namely qualitative data analysis and quantitative data analysis. This development research uses Dick & Carey development with ten steps of development, namely, identification of learning objectives, learning analysis, learner analysis and context, determining learning objectives, developing assessment instruments, learning strategies, selecting learning materials, designing and conducting formative evaluations, revising and designing and conduct a summative evaluation. By following these ten steps, it can be concluded that the development of Javanese script digital comic media in Javanese language subjects at SMP Negeri 29 Surabaya for class VII students with the Dick and Carey development model is said to be feasible to be applied in the learning process of Javanese language subjects. Keywords: Digital Comics, learning development, Javanese language
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