{"title":"角色扮演学习模式对V - SD班学习者学习结果的影响6个小节1","authors":"Siti Nurhaliza, Septian Prawijaya","doi":"10.24114/js.v7i4.47622","DOIUrl":null,"url":null,"abstract":"Abstract: This study aims to determine the influence of the Role Playing learning model on the learning outcomes of students theme 6 subtheme 1 in grade V SDN 106812 Bandar Klippa. The type of research used is quantitative research, type of Quasi Experiment Design type Non-Equivalent Control Group. The research instrument used is a multiple-choice test of 20 questions. Data analysis techniques using t-tests. The results of statistical tests show that the average learning outcomes of students using the Role Playing learning model are 78.50, while the learning outcomes of students using conventional learning models are 69.25. The results of the t-test obtained ttable > calculated results of 2.784 > 2.025 and Sig. (2-tailed) values < 0.05 which are 0.008 < 0.05. it is stated that H0 is rejected and Ha is accepted. It was concluded that there is an influence of the role playing learning model on the learning outcomes of grade V students of SDN Bandar Klippa T.A. 2022/2023.Keyword: learning model, Role Playing, Learning OutcomesAbstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing terhadap hasil belajar peserta didik tema 6 subtema 1 di kelas V SDN 106812 Bandar Klippa. Jenis penelitian yang digunakan yaitu penelitian kuantitatif, jenis Quasi Experimen Design tipe Non-Equivalent Control Group. Instrumen penelitian yang digunakan yaitu tes berupa pilihan berganda sebanyak 20 butir soal. Tehnik analisis data menggunakan uji-t. Hasil uji statistik menunjukkan rata-rata hasil belajar peserta didik menggunakan model pembelajaran Role Playing sebesar 78,50, sedangkan hasil belajar peserta didik yang menggunakan model pembelajaran konvensional sebesar 69,25. Hasil uji-t diperoleh hasil thitung > ttabel yaitu 2.784 > 2.025 dan nilai Sig. (2-tailed) < 0.05 yaitu 0.008 < 0.05. dinyatakan bahwa H0 ditolak dan Ha diterima. Disimpulkan bahwa terdapat pengaruh model pembelajaran role playing terhadap hasil belajar peserta didik kelas V SDN Bandar Klippa T.A. 2022/2023.Kata Kunci: Model Pembelajaran, Role Playing, Hasil Belajar","PeriodicalId":166852,"journal":{"name":"JS (JURNAL SEKOLAH)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGARUH MODEL PEMBELAJARAN ROLE PLAYING TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SD TEMA 6 SUBTEMA 1\",\"authors\":\"Siti Nurhaliza, Septian Prawijaya\",\"doi\":\"10.24114/js.v7i4.47622\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract: This study aims to determine the influence of the Role Playing learning model on the learning outcomes of students theme 6 subtheme 1 in grade V SDN 106812 Bandar Klippa. The type of research used is quantitative research, type of Quasi Experiment Design type Non-Equivalent Control Group. The research instrument used is a multiple-choice test of 20 questions. Data analysis techniques using t-tests. The results of statistical tests show that the average learning outcomes of students using the Role Playing learning model are 78.50, while the learning outcomes of students using conventional learning models are 69.25. The results of the t-test obtained ttable > calculated results of 2.784 > 2.025 and Sig. (2-tailed) values < 0.05 which are 0.008 < 0.05. it is stated that H0 is rejected and Ha is accepted. It was concluded that there is an influence of the role playing learning model on the learning outcomes of grade V students of SDN Bandar Klippa T.A. 2022/2023.Keyword: learning model, Role Playing, Learning OutcomesAbstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing terhadap hasil belajar peserta didik tema 6 subtema 1 di kelas V SDN 106812 Bandar Klippa. Jenis penelitian yang digunakan yaitu penelitian kuantitatif, jenis Quasi Experimen Design tipe Non-Equivalent Control Group. Instrumen penelitian yang digunakan yaitu tes berupa pilihan berganda sebanyak 20 butir soal. Tehnik analisis data menggunakan uji-t. Hasil uji statistik menunjukkan rata-rata hasil belajar peserta didik menggunakan model pembelajaran Role Playing sebesar 78,50, sedangkan hasil belajar peserta didik yang menggunakan model pembelajaran konvensional sebesar 69,25. Hasil uji-t diperoleh hasil thitung > ttabel yaitu 2.784 > 2.025 dan nilai Sig. (2-tailed) < 0.05 yaitu 0.008 < 0.05. dinyatakan bahwa H0 ditolak dan Ha diterima. 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引用次数: 0
摘要
摘要:本研究旨在探讨角色扮演学习模式对小学五年级SDN 106812班班学生主题6子主题1学习效果的影响。研究类型为定量研究、准实验设计类型、非等效对照组类型。所使用的研究工具是20道选择题。使用t检验的数据分析技术。统计检验结果显示,使用角色扮演学习模式的学生的平均学习成绩为78.50,而使用传统学习模式的学生的平均学习成绩为69.25。t检验结果得到表>计算结果为2.784 >2.025和Sig.(双尾)值<0.05分别是0.008 <0.05. 说明H0被拒绝,Ha被接受。结论:角色扮演学习模式对2022/2023年班达·克利帕中学五年级学生的学习成果有影响。关键词:学习模型,角色扮演,学习成果摘要:Penelitian ini bertujuan untuk mengetahui pengaruh模型penbelajaran Role Playing terhadap hasil belajar peserta didik tema 6 subtema 1 di kelas V SDN 106812 Bandar Klippa。Jenis penelitian yang digunakan yaitu penelitian定量,Jenis准实验设计类型非等效对照组。仪器仪表专家杨迪古纳坎·亚图(音译)表示:“我认为这是一种很好的方法。”技术分析数据,蒙古纳坎uji-t。Hasil uji统计menunjukkan rata-rata Hasil belajar peserta didik menggunakan模型pembelajan角色扮演sebesar 78,50, Hasil belajar peserta didik yang menggunakan模型pembelajan常规sebesar 69,25。哈希乌吉,哈希乌吉,哈希乌吉,哈希乌吉。标签yitu 2.784 >2.025丹尼莱Sig.(2尾)<0.05雅图0.008 <0.05. dinyatakan bahwa H0 ditolak dan Ha diterima。dispulkan bahwa terdapat pengaruh模型pembelajaran角色扮演terhadap hasil belajar peserta didik kelas V SDN Bandar Klippa T.A. 2022/2023。Kata Kunci:模型Pembelajaran,角色扮演,Hasil Belajar
PENGARUH MODEL PEMBELAJARAN ROLE PLAYING TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SD TEMA 6 SUBTEMA 1
Abstract: This study aims to determine the influence of the Role Playing learning model on the learning outcomes of students theme 6 subtheme 1 in grade V SDN 106812 Bandar Klippa. The type of research used is quantitative research, type of Quasi Experiment Design type Non-Equivalent Control Group. The research instrument used is a multiple-choice test of 20 questions. Data analysis techniques using t-tests. The results of statistical tests show that the average learning outcomes of students using the Role Playing learning model are 78.50, while the learning outcomes of students using conventional learning models are 69.25. The results of the t-test obtained ttable > calculated results of 2.784 > 2.025 and Sig. (2-tailed) values < 0.05 which are 0.008 < 0.05. it is stated that H0 is rejected and Ha is accepted. It was concluded that there is an influence of the role playing learning model on the learning outcomes of grade V students of SDN Bandar Klippa T.A. 2022/2023.Keyword: learning model, Role Playing, Learning OutcomesAbstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing terhadap hasil belajar peserta didik tema 6 subtema 1 di kelas V SDN 106812 Bandar Klippa. Jenis penelitian yang digunakan yaitu penelitian kuantitatif, jenis Quasi Experimen Design tipe Non-Equivalent Control Group. Instrumen penelitian yang digunakan yaitu tes berupa pilihan berganda sebanyak 20 butir soal. Tehnik analisis data menggunakan uji-t. Hasil uji statistik menunjukkan rata-rata hasil belajar peserta didik menggunakan model pembelajaran Role Playing sebesar 78,50, sedangkan hasil belajar peserta didik yang menggunakan model pembelajaran konvensional sebesar 69,25. Hasil uji-t diperoleh hasil thitung > ttabel yaitu 2.784 > 2.025 dan nilai Sig. (2-tailed) < 0.05 yaitu 0.008 < 0.05. dinyatakan bahwa H0 ditolak dan Ha diterima. Disimpulkan bahwa terdapat pengaruh model pembelajaran role playing terhadap hasil belajar peserta didik kelas V SDN Bandar Klippa T.A. 2022/2023.Kata Kunci: Model Pembelajaran, Role Playing, Hasil Belajar