运用Kahoot提高学生叙事文本阅读理解能力

Ayu Aprilia, Sulistyaningsih Sulistyaningsih, Lailatul Musyarofah
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引用次数: 0

摘要

本研究探讨了使用基于游戏的学习媒体来解决阅读理解得分低的问题,即Kahoot!本研究的目的是通过在教学过程中使用Kahoot作为媒介来提高学生的叙事文本阅读理解能力。这个研究是课堂行动研究。本研究以努桑塔拉克里安初中八年级的25名学生为研究对象。研究表明,在课堂学习中使用Kahoot作为媒介可以提高学生的叙事文本阅读理解能力。学生的前测平均成绩为64分,只有9名学生(36%)能够通过最低完整性标准(KKM)。结果得分低于学校设定的KKM 75分。学生的平均分数在第一个周期后有所提高,上升到71.2分,13名(52%)学生通过了KKM。然而,它仍然低于最低完备性标准。因此,有必要进行第二轮考试,在第二轮考试中,成绩分别上升到79、6和20名(80%)。结果表明,使用Kahoot可以提高学生的叙事文本阅读理解能力。学生对Kahoot在教学和学习中使用的积极反应加强了学生成绩的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Kahoot to Improve Students' Narrative Text Reading Comprehension
This research discusses the usage of a game-based learning media to solve the problem of reading comprehension score poorly, namely Kahoot!. The objective of this research was to improve the students’ narrative text reading comprehension by using Kahoot as a media in the teaching and learning process. This research was classroom action research. The research was conducted to 25 students of eighth graders of Nusantara Krian junior high school. The research showed that by using Kahoot as media in the classroom learning could improve the students' narrative text reading comprehension. The students’ mean score on the pre-test was 64 and only 9 (36%) students were able to pass the minimum completeness criteria (KKM). The result score was under the KKM set by the school 75. The learners' mean score improved after the first cycle, rising to 71.2 and 13 (52%) students passed KKM. However, it showed still under minimum completeness criteria. It was therefore necessary for the second cycle, during which the score rose to 79,6 and 20 (80%) students passed the KKM. It was concluded that using Kahoot can improve the student’s narrative text reading comprehension. The students’ positive response to the usage of Kahoot in teaching and learning reinforced the improvement in the students' achievement.
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