远近:通过《我的世界》吸引学生

IF 1.4 4区 社会学 Q2 GEOGRAPHY
Laura Hobbs, Sarah Behenna, Sophie Bentley, Carly Stevens
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引用次数: 0

摘要

《我的世界》是一款非常受欢迎的电脑游戏和教育工具。它提供了各种基于地点的设施,包括重建的学校、城镇和岛屿,以及可供探索的地质和考古。在这篇“聚焦…”的文章中,我们提供了一些使用这个包创建的现有资源的概要。我们也会看看《我的世界》是如何与现实世界的地方和特征相结合的。自2015年以来,“科学猎人”获得了多个来源的资助,这些资助已在相关产出中得到认可。减灾会议和这篇文章的制作是科学猎人项目“建筑打破障碍”的一部分,该项目得到了皇家工程院在Ingenious奖励计划下的支持。Mojang工作室创造了最初的《我的世界》游戏。2014年,微软收购了Mojang及其相关的Minecraft知识产权,包括Minecraft Education (ME)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Near and far: engaging students with place through Minecraft
ABSTRACTMinecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On … ’ article we offer a synopsis of some of the existing resources created using this package. We also look at how Minecraft is used to engage with real-world places and features. AcknowledgementsSince 2015 Science Hunters has received funding from multiple sources that have been acknowledged in relevant outputs. Hazard mitigation sessions and the production of this article formed part of the Science Hunters project ‘Building to Break Barriers’, which was supported by the Royal Academy of Engineering under the Ingenious awards scheme.Notes1 Mojang Studios created the original Minecraft game. In 2014, Mojang and its associated Minecraft intellectual property, including Minecraft Education (ME), were purchased by Microsoft.
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来源期刊
Geography
Geography GEOGRAPHY-
CiteScore
1.70
自引率
21.40%
发文量
21
期刊介绍: An international journal, Geography meets the interests of lecturers, teachers and students in post-16 geography.
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