开发基于网络的巴厘岛文化艺术电子学习系统

Dewa Gede Padma Arta Putra, Eddy Muntina Dharma, Komang Tri Werthi
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引用次数: 0

摘要

Gahita.Com是一个基于网络的电子学习平台,提供学习巴厘艺术和文化的视频。根据团队的协议,在Gahita.Com上开发的峇里文化艺术电子学习资讯系统已成功完成。开发是使用Scrum方法进行的,在这种方法中,工作被组织成一个称为积压的单元,这样每个进度都可以很容易地跟踪。在Gahita e-Learning的开发过程中,使用黑盒测试的方法进行了功能测试,测试包括登录、用户配置、e-Learning Access、Quiz和Certificate四个部分。测试是由测试人员或产品所有者在不知道被测试的特性或功能的代码实现细节的情况下进行的,因此测试阶段可以在不考虑代码方面的情况下更灵活地进行。作者和资源人员之间的定性方法导致了一个令人震惊的声明,即文化艺术的未来正在受到全球化的侵蚀,这被认为具有负面影响,因此建立了一个电子学习信息系统,其中有一个数字图书馆,预计将对巴厘岛的下一代文化艺术有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PEMBANGUNAN E-LEARNING SENI BUDAYA BALI BERBASIS WEB
Gahita.Com is a web-based e-learning platform, which provides videos for learning Balinese art and culture. The development of a Web-based Balinese Cultural Arts e-Learning information system on Gahita.Com has been successfully completed in accordance with the Team's agreement. Development is carried out using the Scrum Method where the work is organized into a unit called a backlog so that each progress can be easily tracked. Functionality testing carried out using the blackbox testing method on the development of Gahita e-Learning which consists of Login, User Profile, e-Learning Access, Quiz and Certificate can be said to work as expected. Testing is carried out by testers or product owners without knowing the details of the code implementation of the features or functionality being tested, so that the testing phase can be carried out more flexibly without considering the code aspect. The qualitative approach between the author and the resource person resulted in an alarming statement for the future of cultural arts being eroded by globalization which was considered to have a negative impact so that an e-learning information system was built in which there was a digital library which is expected to be useful for the next generation of cultural arts in Bali.
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