人的手的触觉渲染的框架

P. Stergiopoulos, G. Moreau, M. Ammi, P. Fuchs
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引用次数: 7

摘要

在本文中,我们提出了一个框架,允许人类的手和由多边形物体组成的虚拟环境之间的相互作用的触觉渲染。提出的解决方案通过简单的几何基元(球体,圆柱体等)创建人手的表示,并允许快速碰撞检测和相互作用力的计算。力的计算精确而平滑,特别是在指尖,人类的触觉感知更敏感。考虑到每个接触区域的面积,以正确权衡我们计算的每个力的重要性。我们的目标是提供一种模拟工具,使外骨骼能够以更高的精度用于人手,这对于正确评估这些触觉设备及其有效使用是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework for the haptic rendering of the human hand
In this paper we present a framework that allows the haptic rendering of interactions between the human hand and a virtual environment consisting of polygonal objects. The proposed solution creates a representation of the human hand through simple geometric primitives (spheres, cylinders etc.) and allows the fast collision detection and calculation of forces of interaction. The forces are calculated with precision and smoothness, especially at the fingertips, where the human haptic perception is more sensitive. The area of each contacted region is taken into account to correctly weigh the importance of each force we calculate. The objective is to give a simulation tool that will allow the use of exoskeletons for the human hand with an improved level of precision, which is necessary for the correct evaluation of these haptic devices and their efficient use.
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