虚拟现实环境下基于手抓取的物体分类

A. Ibrahim, Mohamad Hajj-Hassan, Hoda Fares, Maurizio Valle
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引用次数: 0

摘要

人工智能和机器学习方法的最新进展已经成为不同应用领域研究的焦点,因为它们有可能实现智能任务。集成人机交互的智能是一个有趣的话题,当用于机器人、假肢和康复领域时,它可以提高生活质量,仅举几例。本作品分析了手与物体在抓握时的接触互动。为了应用机器学习方法,在虚拟现实环境中收集数据集。采用三种不同的算法对触摸物体进行识别,KNN和SVM的分类准确率为94.7%,LSTM网络的分类准确率为98.2%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Objects Classification based on Hand Grasping in Virtual Reality Environment
Recent advancements in Artificial Intelligence and machine learning methods have been the focus of much research in different application domains due to their possibility to enable intelligent tasks. Integrating intelligence for human-machine interaction is an interesting topic that may improve the quality of life when used for robotics, prosthetics, and rehabilitation domains, to name a few. This work presents the analysis of the touch interaction between hands and objects at the moment of grasp. A virtual reality environment has been employed to collect the dataset in order to apply machine learning methods. Three different algorithms have been adopted to recognize the touched object achieving a classification accuracy of 94.7% for the KNN and SVM, and 98.2% for the LSTM network.
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