监督基于生物反馈的严肃游戏

Dorottya Bodolai, László Gazdi, B. Forstner, Luca Szegletes
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引用次数: 5

摘要

学习障碍儿童在学习过程中需要特殊专家教师的监督。近年来,为患有阅读障碍、书写障碍、计算障碍或注意缺陷多动障碍(ADHD)的学生开发了一些教育软件。使用这些应用程序的问题是双重的。首先,对于那些无法直接接触到相关专家的学生,没有办法进行远程监督。第二,在课堂情境或正面教育中,导师的注意力是共享的。在本文中,我们提出了一个框架,给出了通用的解决方案,以监督学生的学习与移动应用程序。此外,利用生物反馈技术为教师呈现儿童的心理状态,使教师能够推断儿童的情绪,使学习过程保持在最佳轨道上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supervising Biofeedback-based serious games
Children with learning disabilities require the supervision of special expert teachers during their learning process. The recent years, educational pieces of software for students with dyslexia, dysgraphia, dyscalculia or Attention Deficit Hyperactivity Disorder (ADHD) were developed. The problem of using such applications is twofold. First, there is no solution for distance supervising those students who have no direct access to the appropriate experts. Second, in classroom situations or frontal education, the attention of the supervisor is shared. In this paper we present a framework that gives universal solution to supervising students learning with mobile applications. In addition, biofeedback technologies are applied to represent the mental state of the children for the teacher, enabling her to infer their mood to keep the learning process on an optimal track.
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