混合现实的现实

S. Izadi
{"title":"混合现实的现实","authors":"S. Izadi","doi":"10.1145/2983310.2983311","DOIUrl":null,"url":null,"abstract":"Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand. However, whilst excitement and thirst for mixed reality technologies is at a high, there are still many challenges in making such technologies a reality for everyday consumers. In this talk, I will outline some of these challenges -- some technical, some experiential, almost all social -- and discuss how one of the key factors of taking mixed reality to the next level is around enhancing the way humans can ultimately interact and communicate. As part of this I will outline why real-time 3D capture, reconstruction and understanding of humans and the world around us is the key technology enabler in making this form of mixed reality truly ubiquitous.","PeriodicalId":185819,"journal":{"name":"Proceedings of the 2016 Symposium on Spatial User Interaction","volume":"281 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"The Reality of Mixed Reality\",\"authors\":\"S. Izadi\",\"doi\":\"10.1145/2983310.2983311\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand. However, whilst excitement and thirst for mixed reality technologies is at a high, there are still many challenges in making such technologies a reality for everyday consumers. In this talk, I will outline some of these challenges -- some technical, some experiential, almost all social -- and discuss how one of the key factors of taking mixed reality to the next level is around enhancing the way humans can ultimately interact and communicate. As part of this I will outline why real-time 3D capture, reconstruction and understanding of humans and the world around us is the key technology enabler in making this form of mixed reality truly ubiquitous.\",\"PeriodicalId\":185819,\"journal\":{\"name\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"volume\":\"281 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2983310.2983311\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2983310.2983311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

自从伊万·萨瑟兰的达摩克利斯之剑问世以来,研究人员一直在努力使增强现实、虚拟现实和混合现实成为现实。近年来,这些技术已经在大舞台上爆发,消费市场上有许多设备,需求方面没有明显放缓。然而,尽管人们对混合现实技术的兴奋和渴望程度很高,但要使这种技术成为日常消费者的现实,仍然存在许多挑战。在这次演讲中,我将概述其中一些挑战——一些是技术上的,一些是经验上的,几乎都是社交上的——并讨论将混合现实提升到下一个水平的关键因素之一是如何围绕增强人类最终互动和沟通的方式。作为其中的一部分,我将概述为什么实时3D捕获,重建和理解人类和我们周围的世界是使这种形式的混合现实真正无处不在的关键技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Reality of Mixed Reality
Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand. However, whilst excitement and thirst for mixed reality technologies is at a high, there are still many challenges in making such technologies a reality for everyday consumers. In this talk, I will outline some of these challenges -- some technical, some experiential, almost all social -- and discuss how one of the key factors of taking mixed reality to the next level is around enhancing the way humans can ultimately interact and communicate. As part of this I will outline why real-time 3D capture, reconstruction and understanding of humans and the world around us is the key technology enabler in making this form of mixed reality truly ubiquitous.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信