游戏化是一种有意义地学习概念的策略

Efigenia Flores-González /, Norma Flores-González
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引用次数: 0

摘要

学习概念需要允许重要学习的策略,以使所述概念留在学生的长期记忆中。出于这个原因,避免死记硬背的学习和通过知识的图形表示促进概念的理解的策略是必要的。本研究旨在通过GoConqr应用程序确定游戏化策略是否能够在高中阶段学习生物学概念。在方法上,从焦点小组的定量角度进行分析。为此,进行了治疗、诊断和后处理,以了解游戏化策略和GoConqr应用程序的可行性。结果表明,在概念学习中应用的可行性,增强了学生对概念定义的理解,其中包括动机因素和重要活动。其他突出的特点是应用程序提供的即时反馈,它通过促进积极参与来加强协作学习过程。总之,本研究为教学创新提供了积极的学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification as a strategy for learning concepts meaningfully
Learning concepts requires strategies that allow significant learning so that the said concept remains in the student's long-term memory. For this reason, strategies that avoid rote learning and promote the apprehension of concepts through the graphic representation of knowledge are necessary. This study pretends to identify if the gamification strategy through the GoConqr application enables learning concepts in Biology at the high school level. Methodologically, the analysis was from a quantitative perspective in a focus group. For this, a treatment, diagnostic, and post-treatment took place to know the plausibility of the gamification strategy and the GoConqr application. The results show the viability of the application for learning concepts, strengthening the understanding of the concept definition with motivational elements and significant activities. Other features that stand out are the immediate feedback provided by the application, which reinforces the collaborative learning process by promoting active participation. In conclusion, the research contributes to an active learning methodology for teaching innovation.
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