囚徒困境博弈的混合应用

Yasmin Carolina Carneiro, João Pedro Carpanezi dos Santos, Anderson Belgamo, André Luíz Ferreira, P. B. Faleiros
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摘要

移动设备应用程序的使用已经被用于学习一些理论和/或概念。特别是与博弈论相关,应用程序的使用具有独特的重要性,特别是当讨论人际关系的游戏被使用时。在这方面,囚徒困境游戏是一个工具,可以展示社会现象的重要性,如合作,慷慨和互惠,以及讨论道德和利他主义在促进和维护社会关系。经济学,生物学,政治学,国际关系和心理学等知识领域已经使用游戏来教授,讨论和分析如何处理这些现象。因此,本文旨在介绍实现囚徒困境游戏的混合应用程序的开发。一个重要的功能是选择策略以及游戏允许的其他资源的可能性,允许应用程序根据其提议的目标和活动领域选择游戏及其变量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Hybrid Application for Prisoner's Dilemma Game
The use of applications for mobile devices have been used in the lea rning of several theories and/or concepts. Specifically related to Game Theory, the use of applications has gained unique importance, especially when games that discuss interpersonal relationships are used. In this regard, the Prisoner's Dilemma Game is a tool that allows demonstrating the importance of social phenomena, such as cooperation, generosity and reciprocity, as well as for discussing ethics and altruism in the promotion and maintenance of social relationships. Knowledge areas such as Economics, Biology, Politics, International Relations and Psychology have used the game to teach, discuss and analyze how such phenomena can be approached. Thus, this article aims to present the development of a hybrid application that implements the Prisoner's Dilemma Game. An important feature is the possibility of choosing strategies as well as other resources that the game allows, allowing the applicator to choose the game and its variables, according to the objective of its proposal and area of activity.
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