用绘画过滤层着色:一种获得绘画肖像动画的技术

S. Castaneda, E. Akleman
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引用次数: 0

摘要

在这份手稿中,我们描述了一个过程,可以用来创建静态和/或动画肖像绘画,以显示在表达艺术展览。我们的过程包括两个阶段:(1)通过使用从照片中收集的颜色信息来提供逼真的皮肤渲染,为Barycentric着色器创建控制纹理;(2)对控制纹理得到的图像图层进行过滤和合成,分别对应漫反射、高光和环境等效果。为了演示概念验证,我们在不同的照明条件下创建了一些绘画肖像的刚体动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shading with painterly filtered layers: a technique to obtain painterly portrait animations
In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.
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