Kizzle——一个学习应用程序

Bo Sun, Richard Igbiriki, Perewari Pere, April Edwards
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引用次数: 2

摘要

为了加强计算机科学课程,开发了一个移动设备应用程序(智能手机应用程序)Kizzle,目前正在计算机科学入门课程中进行测试。该应用程序的动机来自最近的文献,表明女性和有色人种学生不太可能参与课堂,无论是提问还是回答问题[1][2]。由于这种“害羞”——找不到一个更好的词来形容——老师们常常认为这些学生对学习材料没有那么投入,学生们要么对这门学科失去兴趣,要么落后于同龄人。这款应用可以通过两种方式提高用户参与度。在本文中,我们将分享我们的初步结果,并详细介绍Kizzle的设计和实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kizzle- an app for learning
To enhance the computer science curriculum, a mobile device application (smart phone app), Kizzle, was developed and is currently tested in an introductory course in computer science. The motivation for the app comes from recent literature that indicates that women and students of color are less likely to participate in class, either to ask or answer questions [1][2]. As a result of this “shyness” - for lack of a better word - teachers often assume these students are not as engaged in the material, and the students either lose interest in the subject or fall behind their peers. The app can help with engagement in two ways. In this paper, we will share our preliminary results and detail the design and implementation of Kizzle.
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