M. Büscher, Michael Christensen, Kaj Grønbæk, P. Krogh, P. Mogensen, D. Shapiro, P. Ørbæk
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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces
In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.