使用游戏化,通过反馈策略提高好奇心和参与度

Anupam Makhija, Meena Jha, Deborah Richards, A. Bilgin
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引用次数: 0

摘要

好奇心是人类学习背后的重要教育组成部分,对于学习者在面对面和在线学习环境中保持动力和参与至关重要。积极的反馈有可能通过增强能力、信心和好奇心来支持学习。在适当的时间提供信息反馈是传统课堂中追求的目标,对于数字教育环境中的学习设计同样重要。个性、性别、学习风格和好奇心等个体差异对学习者如何接收反馈和如何在不同的环境中展示所获得的知识起着至关重要的作用。本文拟通过动机的自我决定理论建立反馈与好奇心之间的联系,从而在统计游戏中利用正反馈的好处。它提出了一个正在进行的基于心理学理论的概念框架,通过基于游戏的学习和游戏化方法来培养好奇心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Use of gamification to enhance curiosity and engagement through feedback strategies
Curiosity is a significant educational component behind human learning and is vital for a learner to sustain motivation and engagement in both face-to-face and online learning environments. Positive feedback has the potential to support learning by enhancing competence, confidence, and curiosity. Informative feedback at the right time is the sought-after goal in traditional classrooms and is equally important for the learning design within a digital educational environment. Individual differences such as personality, gender, learning style, and curiosity trait can play a crucial role in how feedback is received and acquired knowledge is demonstrated in a different context by a learner. This paper proposes to exploit the benefits of positive feedback in a statistics game by establishing a connection between feedback and curiosity through the lens of the selfdetermination theory of motivation. It presents a work-in-progress psychological theory-based conceptual framework to foster curiosity by means of game-based learning and gamification approaches.
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