优先体验重播的知情抽样

Mirza Ramicic, V. Šmídl, Andrea Bonarini
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引用次数: 1

摘要

在使用神经网络作为函数逼近器的强化学习系统中,经验重放作为信息生成机制发挥着重要作用。它使人工学习代理能够将过去的经验存储在滑动窗口黄油中,在神经网络的持续再训练过程中有效地回收它们。经验缓存的中间过程为代理优化从黄油中采样经验的顺序提供了可能性。这可能会改进默认标准,即基于时间差异误差(或TD-error)的随机优先级,它侧重于为近似器带来更多时间差异惊喜的经验。提出了知情优先级的概念,这是一种依赖于近似器预测的快速在线置信度估计的方法,以便能够动态地利用td -误差优先级的优势,只有当它对所选经验的预测置信度增加时。在54款雅达利游戏中,有41款基于TD-error的随机优先级排序优于传统的随机优先级排序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Informed Sampling of Prioritized Experience Replay
Experience replay an essential role as an information-generating mechanism plays in reinforcement learning systems that use neural networks as function approximators. It enables the artificial learning agents to store their past experiences in a sliding-window butter, effectively recycling them in the process of a continual re-training of a neural network. The intermediary process of experience caching opens a possibility for an agent to optimize the order in which the experiences are sampled from the butter. This may improve the default standard, i.e., the stochastic prioritization based on Temporal-Difference error (or TD-error), which focuses on experiences that carry more Temporal-Difference surprise for the approximator. A notion of informed prioritization is proposed, a method relying on fast on-line confidence estimates of approximator predictions in order to be able to dynamically exploit the benefits of TD-error prioritization only when its prediction confidence about the selected experiences increases. The presented informed-stochastic prioritization method of replay butter sampling, implemented as a part of standard staple Deep Q-learning algorithm outperformed the vanilla stochastic prioritization based on TD-error in 41 out of 54 trialed Atari games.
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