{"title":"优先体验重播的知情抽样","authors":"Mirza Ramicic, V. Šmídl, Andrea Bonarini","doi":"10.1109/ICDL53763.2022.9962235","DOIUrl":null,"url":null,"abstract":"Experience replay an essential role as an information-generating mechanism plays in reinforcement learning systems that use neural networks as function approximators. It enables the artificial learning agents to store their past experiences in a sliding-window butter, effectively recycling them in the process of a continual re-training of a neural network. The intermediary process of experience caching opens a possibility for an agent to optimize the order in which the experiences are sampled from the butter. This may improve the default standard, i.e., the stochastic prioritization based on Temporal-Difference error (or TD-error), which focuses on experiences that carry more Temporal-Difference surprise for the approximator. A notion of informed prioritization is proposed, a method relying on fast on-line confidence estimates of approximator predictions in order to be able to dynamically exploit the benefits of TD-error prioritization only when its prediction confidence about the selected experiences increases. The presented informed-stochastic prioritization method of replay butter sampling, implemented as a part of standard staple Deep Q-learning algorithm outperformed the vanilla stochastic prioritization based on TD-error in 41 out of 54 trialed Atari games.","PeriodicalId":274171,"journal":{"name":"2022 IEEE International Conference on Development and Learning (ICDL)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Informed Sampling of Prioritized Experience Replay\",\"authors\":\"Mirza Ramicic, V. Šmídl, Andrea Bonarini\",\"doi\":\"10.1109/ICDL53763.2022.9962235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Experience replay an essential role as an information-generating mechanism plays in reinforcement learning systems that use neural networks as function approximators. It enables the artificial learning agents to store their past experiences in a sliding-window butter, effectively recycling them in the process of a continual re-training of a neural network. The intermediary process of experience caching opens a possibility for an agent to optimize the order in which the experiences are sampled from the butter. This may improve the default standard, i.e., the stochastic prioritization based on Temporal-Difference error (or TD-error), which focuses on experiences that carry more Temporal-Difference surprise for the approximator. A notion of informed prioritization is proposed, a method relying on fast on-line confidence estimates of approximator predictions in order to be able to dynamically exploit the benefits of TD-error prioritization only when its prediction confidence about the selected experiences increases. The presented informed-stochastic prioritization method of replay butter sampling, implemented as a part of standard staple Deep Q-learning algorithm outperformed the vanilla stochastic prioritization based on TD-error in 41 out of 54 trialed Atari games.\",\"PeriodicalId\":274171,\"journal\":{\"name\":\"2022 IEEE International Conference on Development and Learning (ICDL)\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE International Conference on Development and Learning (ICDL)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDL53763.2022.9962235\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE International Conference on Development and Learning (ICDL)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDL53763.2022.9962235","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Informed Sampling of Prioritized Experience Replay
Experience replay an essential role as an information-generating mechanism plays in reinforcement learning systems that use neural networks as function approximators. It enables the artificial learning agents to store their past experiences in a sliding-window butter, effectively recycling them in the process of a continual re-training of a neural network. The intermediary process of experience caching opens a possibility for an agent to optimize the order in which the experiences are sampled from the butter. This may improve the default standard, i.e., the stochastic prioritization based on Temporal-Difference error (or TD-error), which focuses on experiences that carry more Temporal-Difference surprise for the approximator. A notion of informed prioritization is proposed, a method relying on fast on-line confidence estimates of approximator predictions in order to be able to dynamically exploit the benefits of TD-error prioritization only when its prediction confidence about the selected experiences increases. The presented informed-stochastic prioritization method of replay butter sampling, implemented as a part of standard staple Deep Q-learning algorithm outperformed the vanilla stochastic prioritization based on TD-error in 41 out of 54 trialed Atari games.