自然科学选修课的E- Comic教育课程以其风格和目的为基础

Hindun Hanifah, Maslikhah Maslikhah
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引用次数: 0

摘要

摘要本研究旨在探讨发展电子漫画教育学习媒体的必要性,以改善厦门师范大学四年级学生的认知学习成果。本研究采用ADDIE模型进行研究与开发。数据收集技术采用问卷调查和测试。小尺度测试采用10名学生,大尺度测试采用30名学生。结果表明:合格标准的验证结果基于验证媒体专家、材料专家和从业者。文字展示合格标准为62.5%(尚可),图像合格标准为72.5%(尚可),电子漫画教育媒体功能合格标准为91.6%(非常可行),电子漫画教育媒体效益合格标准为87.5%。内容方面的合格标准为83.92%(非常可行),建设方面的合格标准为68.75%(足够),语言方面的合格标准为60%(足够)。电子漫画教育媒体的发展对学生的认知学习成绩有显著的影响,认知学习成绩显著提高(α < 0.05,平均0.00 < 0.05)。0.467的增益测试属于中等类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan E- Comic Education pada Mata Pelajaran Ilmu Pengetahuan Alam Materi Gaya dan Manfaatnya
The purpose of the study was to determine the need for developing e- comic education learning media to improve cognitive learning outcomes for fourth grade students of MI NU Tsamrotul Wathon. The type of this research is Research and Development  with ADDIE model. Data collection techniques used questionnaires, and tests. The limited scale test was carried out with 10 students and the broad scale test was carried out with 30 students. The results showed that: the results of the validation of the eligibility criteria were based on the validation media experts, material experts and practitioners. Eligibility criteria for displaying writing are 62.5% (fair enough), image eligibility 72.5% (fair enough), e-comic education media function is 91.6% (very feasible), e-comic education media benefits are 87.5%. The eligibility criteria for the content aspect are 83.92% (very feasible), the feasibility on the construction aspect is 68.75% (adequate) and the feasibility of the language aspect is 60% (fair enough). The results of the development of e-comic education media are very effective in influencing students cognitive learning outcomes as indicated by the increase in cognitive learning outcomes with α < 0,05 its mean 0.00 < 0.05. The gain test of 0.467 is in the medium category.
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