一个经济实惠的虚拟现实系统,用于治疗幻肢痛

Bartal Henriksen, Ronni Nielsen, László Szabó, N. Evers, M. Kraus, Bo Geng
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引用次数: 4

摘要

本文介绍了一种经济实惠的幻肢痛(PLP)家庭治疗系统的实现,该系统使用虚拟现实(VR)和运动传感器将用户沉浸在虚拟环境(VE)中。这项工作的灵感来自于用于治疗PLP患者的镜像疗法(MT)。这个项目的重点是截肢者的幻肢痛。该系统使用运动传感器跟踪用户手的运动,并将其转化为虚拟手。这套系统包括集中于开合手、旋转手和更精细的手指动作的练习。这些练习在VR中以三个游戏的形式呈现:(1)弯曲游戏,患者必须弯曲一根杆子;(2)盒子游戏,患者必须用手拿起并放置盒子;(3)按钮记忆游戏,患者必须按给定的顺序按按钮。这些游戏在12名健康参与者身上进行了测试,看看这些游戏是否鼓励了与MT相似的动作。在实验之前,我们对一名患有PLP的截肢者进行了初步测试,以收集最终用户的定性反馈。结果表明,游戏确实传达了MT的练习,尽管需要进一步的测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An affordable virtual reality system for treatment of phantom limb pain
This paper describes the implementation of an affordable phantom limb pain (PLP) home treatment system using virtual reality (VR) and a motion sensor to immerse the users in a virtual environment (VE). The work is inspired by mirror therapy (MT) which is used to treat patients with PLP. This project focuses on phantom pain in amputees. Using a motion sensor, the system tracks the movement of a user's hand and translates it onto the virtual hand. The system consists of exercises focusing on opening and closing the hand, rotating the hand, and finer finger movements. These exercises are conveyed in the VR as three games: (1) A bending game, where the patients have to bend a rod, (2) a box game where the patients pick up and place boxes with their hands, (3) and a button memory game where the patients have to push buttons in a given sequence. These games were tested on twelve healthy participants to see if the games encouraged similar movements as in MT. Prior to the experiment a preliminary test was conducted on an amputee with PLP to gather qualitative feedback from an end-user. The results indicated that the games did convey the exercises from the MT, although further testing is needed.
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