教育游戏技术在培养6 - 7岁学童关键能力方面的教学潜力

P. Diachuk, Lyudmila Perfileva, Olha Lomaka
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引用次数: 0

摘要

在学位研究中,利用游戏技术手段来考虑小学生关键能力的形成问题。今天,现代小学教育的现代化首先与在教育过程中引入技术有关,这些技术创造了学生积极参与独立认知活动的条件。游戏技术在这些技术中扮演着相当重要的角色。本文介绍并论证了利用游戏技术组织小学生关键能力形成过程的理论问题。考虑了小学生现有的11项关键能力。在小学课程中运用游戏技术进行有效学习的方法。考虑了游戏技术的类型,描述了“游戏技术”、“游戏活动”、“游戏”的概念。研究结果可用于乌克兰普通教育机构的进一步实践。我们认为进一步的科学研究的前景是针对初中学生在各种类型的游戏活动中的关键能力的学习和形成的研究。关键词:教学潜能;教学环境;关键技能;能力的方法;6-7岁小学生;游戏技术;游戏活动;游戏技术的分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PEDAGOGICAL POTENTIAL OF EDUCATIONAL GAME TECHNOLOGY IN THE CONTEXT OF FOSTERING THE KEY COMPETENCIES OF 6‒7-YEAR-OLD SCHOOLCHILDREN
In degree research the problem of forming of key competences of primary school students is considered by facilities of game technologies. Modernization of modern primary education today is above all things related to introduction in the educational process of technologies which create the terms of the active including of students in independent cognitive activity. Game technologies play a considerable role among such technologies. Theoretical aspects of the organization of the process of formation of key competencies of primary school students by means of game technologies are introduced and substantiated in the article. The existing eleven key competencies of primary school students are considered. Effective methods of learning using game technologies in primary school lessons are characterized.The types of game technologies are considered, the concepts of “game technologies”, “game activity”, “game” are described. Research results were obtained, which can be implemented in further practice in general educational institutions of Ukraine.We consider the prospects for further scientific research to be research aimed at the study and formation of key competencies of junior high school students in various types of game activities. Keywords: pedagogical potential; pedagogical environment; key competencies; competence approach; 6‒7 years old primary schoolchildren; game technologies; game activity; classification of games technologies.
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