创业公司、手机游戏和老年人:UX、可用性和可访问性评估的实用指南

André de Lima Salgado, Fernanda Maciel Federici, Renata Pontin de Mattos Fortes, V. Motti
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引用次数: 3

摘要

手机游戏应用是一个有利可图的市场,主要由努力克服经验不足的独立初创公司代表。他们面临的一大挑战是老年人对手机游戏的接受。对于这一领域的可用性、可访问性和用户体验(UX)评估的适当方法在文献中仍然很少。创业公司仍然需要工程方法来克服这一挑战。在本文中,我们试图为初创公司、手机游戏和老年人构建评估方法。本研究是基于建构主义扎根理论方法论的实证研究。我们的研究结果显示了一个精益框架,旨在指导初创公司从业者从老年人手机游戏测试中诊断可用性、可访问性和用户体验问题。我们还提供了可用性和可访问性启发式指南,可用于检查域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Startup workplace, mobile games, and older adults: a practical guide on UX, usability, and accessibility evaluation
Mobile game applications stand as a profitable market, being mostly represented by independent startups striving to overcome their lack of experience. One of their big challenges refers to the adoption of mobile games by older adults. Appropriated methods for usability, accessibility and user experience (UX) evaluation of such domain remains a few in the literature. Engineering methods are still required for startup companies to overcome the challenge. In this paper, we sought to build evaluation methods for the context of startups, mobile games and older adults. This study is an empirical research based on techniques from the constructivist grounded theory methodology. Our findings show a lean framework aiming to guide startup practitioners to diagnose usability, accessibility and UX issues from tests of mobile games with older adults. We also provide a guide to usability and accessibility heuristics that can be employed to inspect the domain.
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