Proxima:一种时间或精度预算的碰撞接近查询方法

D. Rakita, Bilge Mutlu, Michael Gleicher
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引用次数: 2

摘要

-机器人技术中的许多应用需要计算机器人在给定配置中与碰撞状态的“接近度”。这种碰撞接近通常被框定为场景中许多对刚性形状之间最接近欧几里得距离的总和。计算许多这样的两两距离是低效的,而这个过程的更有效的近似,比如通过监督学习,缺乏准确性和鲁棒性。在这项工作中,我们提出了一种计算机器人操纵器碰撞接近函数的方法,该方法形式化了效率和精度之间的权衡,并提供了一种算法来控制它。我们的算法,称为P ROXIMA,以两种方式之一工作:(1)给定时间预算作为输入,算法返回在该时间内尽可能精确的接近近似值;或者(2)给定精度预算,算法返回在给定精度范围内的尽可能快的接近近似值。我们通过对6到132个自由度的广泛机器人模型进行分析调查和仿真实验,展示了我们方法的鲁棒性。我们证明,通过我们的方法控制接近计算中效率和精度之间的权衡,即使在高维机器人模型上也可以实现安全准确的实时机器人运动优化。自碰撞;末端执行器平移误差(在具有多个末端执行器的机器人情况下的总和);末端执行器旋转弧度误差(在机器人有多个末端执行器的情况下求和);平均关节速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Proxima: An Approach for Time or Accuracy Budgeted Collision Proximity Queries
—Many applications in robotics require computing a robot manipulator’s “proximity” to a collision state in a given configuration. This collision proximity is commonly framed as a summation over closest Euclidean distances between many pairs of rigid shapes in a scene. Computing many such pairwise distances is inefficient, while more efficient approximations of this procedure, such as through supervised learning, lack accuracy and robustness. In this work, we present an approach for computing a collision proximity function for robot manipulators that formalizes the trade-off between efficiency and accuracy and provides an algorithm that gives control over it. Our algorithm, called P ROXIMA , works in one of two ways: (1) given a time budget as input, the algorithm returns an as-accurate-as-possible proximity approximation value in this time; or (2) given an accuracy budget , the algorithm returns an as-fast-as-possible proximity approximation value that is within the given accuracy bounds. We show the robustness of our approach through analytical investigation and simulation experiments on a wide set of robot models ranging from 6 to 132 degrees of freedom. We demonstrate that controlling the trade-off between efficiency and accuracy in proximity computations via our approach can enable safe and accurate real-time robot motion-optimization even on high-dimensional robot models. a self-collision; end-effector translation error (summed in the case of robots with multiple end-effectors); end-effector rotation error in radians (summed in the case of robots with multiple end-effectors); and the average joint velocity.
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