Alia Zalea小说《玩家》中的代码转换

Wayan Denaya, A. Putri, N. Luh, N. Malini
{"title":"Alia Zalea小说《玩家》中的代码转换","authors":"Wayan Denaya, A. Putri, N. Luh, N. Malini","doi":"10.61276/loqula.v1i2.14","DOIUrl":null,"url":null,"abstract":"This study aims at identifying the types and functions of code-switching uttered by the characters in the novel “The Player”. The data was taken from the novel “The Player” by an Indonesian female author, Aliazalea published in 2020. This study used a theory proposed by Hoffman (1991) to identify the types of code-switching. Furthermore, the theory proposed by Gumperz (1982) was used to identify the functions applied in the code-switching found in the novel. The content analysis method was used to analyze the data with descriptive presentation. As a result, 35 codes switching were found in the characters in the novel. The types of code-switching proposed by Hoffman (1991) are inter-sentential switching occurred 9 times, intra-sentential switching occurred 15 times, and emblematic switching occurred 11 times. There are 3 functions implied in the code-switching found from 6 functions proposed by Gumperz (1982). They are interjection, message qualification, and personalization. The other 3 functions are quotation, addressee specification, and reiteration which do not appear in the data. From the analysis, it could be concluded that intra-sentential switching is the type of code-switching most frequently used by the characters. Personalization is the function most frequently implied in code-switching as the characters tend to convey their thoughts by switching the language.","PeriodicalId":265238,"journal":{"name":"Loquēla (Journal of Linguistics, Literature, and Education)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Code Switching Used in Novel “The Player” By Alia Zalea\",\"authors\":\"Wayan Denaya, A. Putri, N. Luh, N. Malini\",\"doi\":\"10.61276/loqula.v1i2.14\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims at identifying the types and functions of code-switching uttered by the characters in the novel “The Player”. The data was taken from the novel “The Player” by an Indonesian female author, Aliazalea published in 2020. This study used a theory proposed by Hoffman (1991) to identify the types of code-switching. Furthermore, the theory proposed by Gumperz (1982) was used to identify the functions applied in the code-switching found in the novel. The content analysis method was used to analyze the data with descriptive presentation. As a result, 35 codes switching were found in the characters in the novel. The types of code-switching proposed by Hoffman (1991) are inter-sentential switching occurred 9 times, intra-sentential switching occurred 15 times, and emblematic switching occurred 11 times. There are 3 functions implied in the code-switching found from 6 functions proposed by Gumperz (1982). They are interjection, message qualification, and personalization. The other 3 functions are quotation, addressee specification, and reiteration which do not appear in the data. From the analysis, it could be concluded that intra-sentential switching is the type of code-switching most frequently used by the characters. Personalization is the function most frequently implied in code-switching as the characters tend to convey their thoughts by switching the language.\",\"PeriodicalId\":265238,\"journal\":{\"name\":\"Loquēla (Journal of Linguistics, Literature, and Education)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Loquēla (Journal of Linguistics, Literature, and Education)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.61276/loqula.v1i2.14\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Loquēla (Journal of Linguistics, Literature, and Education)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.61276/loqula.v1i2.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究旨在识别小说《玩家》中人物语码转换的类型和功能。数据取自印度尼西亚女作家Aliazalea于2020年出版的小说《玩家》。本研究使用了Hoffman(1991)提出的理论来识别语码转换的类型。此外,我们使用了Gumperz(1982)提出的理论来识别小说中出现的语码转换所使用的功能。采用内容分析法对数据进行描述性分析。结果,小说中的人物出现了35种密码转换。Hoffman(1991)提出的语码转换类型为:句间转换9次,句内转换15次,符号转换11次。从Gumperz(1982)提出的6个函数中发现,代码转换隐含了3个函数。它们是感叹词、消息限定和个性化。另外三个功能是报价,收件人规格,和重申,没有出现在数据中。从分析中可以看出,句内转换是汉字使用频率最高的语码转换类型。个性化是语码转换中最常见的功能,因为人物倾向于通过语言的转换来传达他们的思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Code Switching Used in Novel “The Player” By Alia Zalea
This study aims at identifying the types and functions of code-switching uttered by the characters in the novel “The Player”. The data was taken from the novel “The Player” by an Indonesian female author, Aliazalea published in 2020. This study used a theory proposed by Hoffman (1991) to identify the types of code-switching. Furthermore, the theory proposed by Gumperz (1982) was used to identify the functions applied in the code-switching found in the novel. The content analysis method was used to analyze the data with descriptive presentation. As a result, 35 codes switching were found in the characters in the novel. The types of code-switching proposed by Hoffman (1991) are inter-sentential switching occurred 9 times, intra-sentential switching occurred 15 times, and emblematic switching occurred 11 times. There are 3 functions implied in the code-switching found from 6 functions proposed by Gumperz (1982). They are interjection, message qualification, and personalization. The other 3 functions are quotation, addressee specification, and reiteration which do not appear in the data. From the analysis, it could be concluded that intra-sentential switching is the type of code-switching most frequently used by the characters. Personalization is the function most frequently implied in code-switching as the characters tend to convey their thoughts by switching the language.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信