COR:基于游戏设计元素的新课程框架

Thomas E. Gibbons
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引用次数: 6

摘要

从焦虑和学生表现不佳的根本原因中寻找线索,利用游戏玩法的三个关键要素开发了一个新的课程框架。这些游戏元素被抽象到一个综合的教学框架中,让学生可以选择行动,选择合作和竞争,并允许修改作业。本文考察了两个案例研究,以演示如何实现该框架。其中一个展示了如何将这个框架整合到系统分析和设计课程的最终项目中。另一篇则展示了如何在游戏设计课程中使用该框架,帮助学生为不同的职业道路做好准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
COR: a new course framework based on elements of game design
Taking cues from the root causes of anxiety and poor student performance, a new course framework is developed using three key elements of game play. These game play elements are abstracted into an integrated teaching framework that gives students a choice in actions, options for cooperation and competition, and allows for revisions of work. Two case studies are examined that demonstrate how this framework can be implemented. One shows how this framework can be incorporated in the final project of a systems analysis and design course. The other shows how the framework can be used in a game design course to prepare students for different career paths.
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